Nokia Lumia 1013. Nokia X2 - Technical specifications. Battery life

A slightly larger and improved version of the “smartphone for Android applications”

Big changes swept through Microsoft's mobile division this summer. Nokia has done away with its budget Asha line. The software giant abandoned McLaren's ambitious project. And it was decided to transfer the Nokia X line to the OS Windows Phone, ending all relations with the Android platform. But a little earlier, the manufacturer managed to present the second generation of these smartphones, which we will talk about in today’s review.

Key Features of Nokia X2 (RM-1013)

  • SoC: Qualcomm Snapdragon 200 MSM8210
  • CPU: 2 Cortex-A7 cores (ARMv7-A) @1.2 GHz
  • GPU: Adreno 302
  • Operating system: Nokia X 2.0
  • Display: IPS, 4.3″, 800×480, 217 ppi
  • RAM: 1 GB
  • Internal memory: 4 GB
  • Map support microSD memory(up to 32 GB)
  • Supports two Micro-SIM cards in standby mode
  • GSM communication 850/900/1800/1900 MHz, WCDMA 900/2100 MHz
  • Wi-Fi 802.11b/g/n
  • Bluetooth 4.0
  • GPS/A-GPS/GLONASS
  • Rear camera: 5 MP with autofocus and flash (720p video shooting)
  • Front camera: 0.3 MP
  • Battery: removable, 1800 mAh
  • Dimensions: 121.7 x 68.3 x 11.1 mm
  • Weight: 150 g
Nokia X2 Nokia X Explay Atom Oppo Muse R821
Screen 4.3″, IPS 4″, IPS 4″, TN 4″, IPS
Permission 800×480, 217 ppi 800×480, 233 ppi 800×480, 233 ppi 800×480, 233 ppi
SoC Qualcomm Snapdragon 200 MSM8210 @1.2 GHz (2 ARM Cortex-A7 cores) Qualcomm Snapdragon S4 Play MSM8225 @1 GHz (2 ARM Cortex-A5 cores) Mediatek MT6572 @1.2 GHz (2 ARM Cortex-A7 cores)
GPU Adreno 302 Adreno 203 Mali-400 MP Mali-400 MP
RAM 1 GB 512 MB 512 MB 512 MB
Flash memory 4 GB 4 GB 4 GB 2.5 GB
Memory card support microSD (up to 32 GB) microSD microSD microSD
SIM card support 2 × Micro-SIM 2 × Micro-SIM 3 × Mini-SIM Mini-SIM + Micro-SIM
Operating system* Nokia X 2.0 AOSP 4.1.2 with Nokia Glance Screen shell Google Android 4.2.2 Google Android 4.2
Battery removable, 1800 mAh removable, 1500 mAh removable, 2000 mAh removable, 1700 mAh
Cameras rear (5 MP; video - 720p), front (0.3 MP) rear (3 MP) rear (3 MP; video - 720p), front (0.3 MP)
Size, weight 122×68×11.1 mm, 150 g 116×63×10.4 mm, 127 g 126×64×13 mm, 142 g 123×64×9.9 mm, 125 g
average price T-10891269 T-10724875 T-10695244 T-10515322
Nokia X2 offers

* - at the time of writing the corresponding article

The second Nokia X model no longer looks “gnawed” from all sides. Volume random access memory increased to a comfortable gigabyte, a front camera and flash appeared, and a more powerful SoC was installed. But the price also increased, and by a noticeable amount for the budget segment.

Equipment

Nokia X2 comes with the same set of accessories as its predecessor. Only the headphones were repainted in the usual black color. This did not benefit the “bright Nokia X2”.

By the way, the headset does not have a call button, so when making a call you will have to remove the smartphone from your pocket. There is still no cable to connect to the PC.

Design

Externally, Nokia X2 is not much different from its predecessor. At first glance, the only thing that catches your eye is the additional “Home” button under the display, which has moved the “Back” button to the left.

The main design feature of the Nokia X2 is its dual-layer casing, made using the same technology as in Nokia Asha 500/502/503. The bottom layer is made of colored polycarbonate. The top one is made of almost transparent polymer material, slightly tinted to match the color of the bottom layer.

The original Nokia X looked like a toy, largely due to its simple plastic body. The second generation in this regard turned out to be much more interesting.

Phones with a double-layer casing are not common on the market, which allows the Nokia X2, due to its originality, to win next to its discreet neighbors in the store window.

The rear speaker is now centered. The flash is located above the camera.

A close examination of the lens and flash shows that the back cover does not fit well with the main part of the smartphone body.

The mechanical buttons have remained almost unchanged, only the volume rocker is now separated by a slot.

The Micro-USB connector has been moved from the bottom to the top, to the headphone output. The 3.5mm jack is moved down, but its hole is covered by the outer layer of the case. The remaining edges of the smartphone lack functional elements.

To open the smartphone, you need to press on the lower corners of the case and at the same time on the rear panel, just like in the Nokia X. After several such manipulations, the colored cover begins to fit loosely and play in the area of ​​the lower left corner - the previous model was more reliable in this regard .

Access to SIM1 and microSD is only possible with the battery removed. Please note that the sticker on the first model said “Nokia”, but here it says “Microsoft Mobile”.

The second SIM card connector is located so as to be accessible while the smartphone is in use. Function " hot swap“It works great here, the map is quickly detected by the phone on the go without rebooting. Another nice improvement in the series.

The build quality of the Nokia X2 is inferior to the original. It costs five or six times to remove back cover, and it is already starting to fit loosely to the body, which can sometimes be detected even by ear. In general, the second version of the smartphone became more interesting both from an aesthetic and functional point of view, but no fundamental changes followed. Perhaps we'll see bolder design moves as the series transitions to Windows.

Screen

The front surface of the screen is made in the form of a glass plate with a mirror-smooth surface that is scratch-resistant. Judging by the reflection of objects anti-glare properties of the screen are no worse than those of the screen Google Nexus 7 (2013) (hereinafter simply Nexus 7). For clarity, here is a photograph in which a white surface is reflected in the switched off screens of both devices (Nokia X2 is on the right, then they can be distinguished by size):

The screen of the Nokia X2 is even a little darker (brightness according to photographs is 99 versus 101 for the Nexus 7). The tripling of reflected objects in the Nokia X2 screen is very weak, which indicates that there is no air gap between the outer glass (also known as the touch sensor) and the surface of the matrix ( OGS type screen – One Glass Solution). Due to the smaller number of boundaries (glass-air type) with very different refractive indices, such screens look better in conditions of strong external illumination, but their repair in the case of cracked external glass is much more expensive, since the entire screen has to be replaced. On the outer surface of the screen, It seems that there is a special oleophobic (grease-repellent) coating, but its effectiveness is low, so fingerprints appear quickly and require relatively a lot of effort to remove them.

When manually controlling the brightness, its maximum value was about 455 cd/m², and the minimum is 9 cd/m². The maximum brightness is high, and, given the good anti-glare properties, in bright daylight The image on the screen should be clearly visible. In complete darkness, the brightness can be reduced to a comfortable level. Automatic adjustment There is no brightness from the light sensor. The sensor between the front speaker and the camera can be mistaken for a light sensor, but CPU-Z shows that it is a proximity sensor.

At any brightness level, there is backlight modulation with rectangular pulses with an amplitude of 100% and a frequency of 300 Hz. At high brightness, the fill factor is high, almost 100%, so there is no flickering of the screen; when the brightness is lowered, the fill factor decreases, and flickering can already be noticed, for example, when the eyes (or the phone relative to the eyes) move quickly. Depending on individual characteristics, such modulation may lead to increased fatigue. Or maybe not.

This screen uses IPS type matrix. The microphotographs show a typical IPS subpixel structure:

For comparison, you can see the gallery of microphotographs of screens used in mobile technology.

The screen has good viewing angles without a significant color shift even with large deviations of the view from perpendicular to the screen and without inversion (except for the very darkest when the view is deviated along one diagonal) of shades. For comparison, here are photographs in which identical images are displayed on the screens of the Nexus 7 and Nokia X2, with the screen brightness initially set to approximately 200 cd/m² (over a white field across the entire screen), and the color balance on the camera is forcibly switched to 6500 K. White field perpendicular to the plane of the screens:

Note the acceptable uniformity of brightness and color tone of the white field. And a test picture:

Color reproduction is good and colors are rich on both screens, but the color balance is slightly different. Now at an angle of approximately 45° to the plane and to the side of the screen:

It can be seen that the colors have changed slightly on both screens, but on the Nokia X2 the contrast has decreased to a greater extent due to a greater decrease in brightness and a strong brightening of blacks, and there has clearly been an increase in blue. And a white field:

The brightness at an angle for both screens has noticeably decreased (at least 5 times, based on the difference in shutter speed), but in the case of the Nokia X2 the drop in brightness is significantly greater. At the same time, the color tone of the white field on the Nokia X2 screen has changed slightly. When deviated diagonally, the black field brightens greatly (especially taking into account the overall drop in image brightness) and acquires a violet or red-violet tint. The photographs below demonstrate this (the brightness of the white areas in the direction perpendicular to the plane of the screens is the same for the screens):

And from another angle:

When viewed from a perpendicular view, the uniformity of the black field is mediocre, since in several places along the edge the black is noticeably brightened, and the entire screen area is covered in some spots:

The contrast (approximately in the center of the screen) is normal - about 700:1. The response time for the black-white-black transition is 21 ms (10 ms on + 11 ms off). The transition between halftones of gray 25% and 75% (based on the numerical value of the color) and back takes a total of 32 ms. The gamma curve, constructed using 32 points with equal intervals according to the numerical value of the shade of gray, did not reveal a blockage either in the highlights or in the shadows, and the index of the approximating power function turned out to be 2.15, which is not significantly lower than the standard value of 2.2, while the real gamma the curve deviates little from the power law:

The color gamut is slightly different from sRGB:

The spectra show that the matrix filters moderately mix the components with each other:

At the same time, the coordinates of red and green colors are not very far from the corresponding sRGB vertices, as a result, the colors of images - drawings, photographs and films - oriented to the sRGB space (and the vast majority of them) have natural saturation and hue. The balance of shades on the gray scale is not ideal, since the color temperature is not much higher than the standard 6500 K, however, the deviation from the blackbody spectrum (ΔE) is more than 10 (due to excess green), which is considered not a very good indicator even for a consumer device. However, the variation in color temperature and ΔE is small, which has a positive effect on the visual perception of color balance. Dark areas of the gray scale can be ignored, since there is no color balance of great importance, and the error in measuring color characteristics at low brightness is large.

Let's summarize. The screen has sufficiently high maximum brightness and has good anti-glare properties, so the device can be used outdoors without any problems, even on a sunny summer day. In complete darkness, the brightness can be reduced to a comfortable level. True, the brightness will have to be adjusted manually, since there is no mode with automatic brightness adjustment. The advantages of the screen include the absence of an air gap in the layers of the screen, a color gamut close to sRGB, and a good – when visually assessed – color balance. To the disadvantages - weak oleophobic coating, low black stability to gaze deviation from perpendicular to the screen plane, rapid drop in image brightness when viewed at an angle, not very good black field uniformity. We also note PWM brightness control with a frequency of 300 Hz, which can also be a disadvantage in case of individual intolerance. In general, the screen quality is a compromise, although not bad.

Sound

The rear speaker in the Nokia X2 seems to have been moved just a little, and that's where the innovation ends. The listening impressions remained approximately the same as in the first model. The sound quality is as expected from budget smartphones. At maximum volume, distortion does not appear.

As for the conversational dynamics, some progress is noticeable here. Nokia X2 no longer suffers from timbre distortion. But you shouldn’t dream about the crystal clear communication that is typical of flagships here.

A conversation cannot be recorded using a smartphone. There is an FM radio, which requires headphones to operate.

Telephone and communications

Nokia X2 is equipped with two Micro-SIM format slots, one of which supports the “hot swap” function, which does not require rebooting the smartphone. Any of the cards can be assigned for data transfer; in this regard, they are equivalent. Collaboration is organized in Dual Standby mode - both SIM cards are available in standby mode.

Supports Wi-Fi 802.11 b/g/n and creating an access point via Wi-Fi, USB and Bluetooth. Navigation in Nokia X2 works perfectly, in less than a minute it detects many satellites, not only GPS and Glonass, but also the Chinese Beidou system. And immediately contacts them.

USB OTG is not supported by the smartphone, but the small amount of memory can be expanded using microSD. From 4 GB internal memory 2.25 GB available. Turning on the smartphone takes 50 seconds, which is much more than average.

Camera

Nokia X2 has made great strides in its photo and video capabilities. The original model had a single camera with a resolution of only 3 megapixels. In the second version of the smartphone, it grew to 5 megapixels and acquired a flash. In addition, a front camera with a resolution of 0.3 megapixels has appeared.

Anton Soloviev commented on the operation of the main camera:

Sharpness according to plans is not bad.

Noise reduction processes noise only in faint shadows. In strong ones they are noticeable, but not striking.

Despite some noise, the color of the sky is quite even.

On the right you can see an area of ​​blur.

The license plate of the nearest car is distinguishable, but more distant license plates are no longer discernible.

Sharping on the wires is practically absent.

The camera copes well with macro photography.

The camera can handle text well, but not all characters are clearly visible.

For its 5 megapixel camera, it’s not that bad, although it has a lot of problems. Noise reduction tries to work as carefully as possible, and as a result produces virtually no visible improvements. On the other hand, the sensor makes a fairly “soft” noise, and the noise is not noticeable. The optics in the camera are quite good. For some reason, areas of blur appear in places, but in general the pictures are quite sharp in the field and in the plans. In this case, the optics can work more than the sensor can perceive. Nevertheless, the camera is quite good, but it does not work smoothly and will not cope with all scenes. But she is capable of shooting large text or general plans.

Maximum video resolution that it is capable of Nokia camera X2 - 1280x720.

The video is not very clear due to the low bitrate. Although if you remember that Nokia X shot at a maximum of 352x288, progress is obvious.

Software

Nokia X2 runs the Nokia X2 2.0 operating system (apparently based on Android 4.3). It differs only from the original OS installed in Nokia X appearance. The structure of the system remained unchanged. The main screen contains application shortcuts in the form of tiles, just like in Windows. Swiping left opens a list of all applications, while swiping right opens the Fastlane notification feed. The operating system, in general, works stably, but sometimes the interface slows down, especially when switching between applications and when setting up the desktop

Nokia and Yandex branded stores are available for installing applications. Play Store absent. Moreover, you won't even be able to add Google account to import contacts and other information. It's not difficult to fix this.

Pre-installation of the driver and obtaining Root rights can be easily done through the utility. During installation, a request or two from the application will pop up on your phone - confirm them. Through Nokia X2 Tools you can install and Play Market. But in our case, it had a serious drawback: the program did not link to account purchases. Therefore, we used an alternative method.

Play Market is installed in much the same way as Google services in Ramos i10 Pro. You just need to copy all three files, including Vending.apk. And take them from this. After copying and changing permissions, restart your smartphone. Play Market is installed.

IN new version Nokia X OS has become a little closer to original Android. Now, by sliding from above, you can call up two separate menus, with alerts and switches. This somewhat expands the functionality; more icons can be placed than before

The Achilles heel of the Nokia X was Internet surfing, namely the very slow rendering of web pages. In the second version of the smartphone, Opera browser. We've browsed a lot of web pages through it and Chrome. The impressions turned out to be much more pleasant; only in rare cases did the rendering lag by a split second, and even then on very busy sites.

Performance

For the second generation Nokia X, a single-chip system manufactured by Qualcomm was also chosen. From the base series of the next generation - Qualcomm Snapdragon S200, model MSM8210.

The central processor consists of two Cortex-A7 cores (ARMv7-A architecture) with a frequency of 1.2 GHz. The Adreno 302 chip is used for graphics. The configuration is very budget-friendly; you shouldn’t expect more from the Nokia X2. Fortunately, the manufacturer has expanded the amount of RAM to one gigabyte, which cannot but have a beneficial effect on performance.

The increase in performance allows the Snapdragon 200 to easily outperform the Mediatek MT6572, which is very common in budget smartphones, in Antutu 4. The previous Nokia X was not capable of this. But for Geekbench 3 there is not much difference: both SoCs have processor cores with the same characteristics. It is strange that twice the amount of RAM was not taken into account.

Nokia X2
(Qualcomm Snapdragon 200)
Nokia X
(Qualcomm Snapdragon S4 Play)
Explay Atom
(Mediatek MT6572)
Oppo Muse R821
(Mediatek MT6572)
3DMark Ice Storm
(more is better)
4094 2338 1882 1905
3DMark Ice Storm Extreme (bigger is better) 2252 1296 812 939
3DMark Ice Storm Unlimited (bigger is better) 3710 2245
Nenamark 2 53.0 fps 32.3 fps 41.9 fps
Basemark X Middle Quality (bigger is better) 3682
Bonsai Benchmark 1634 (23.3 fps) 823 (11.7 fps)
Epic Citadel High Quality 42.9 fps 23.4 fps
Epic Citadel Ultra High Quality 32.3 fps

In synthetic 3DMark, the superiority over MT6572 becomes more than twofold. Even in the most demanding Epic Citadel mode, the Snapdragon 200 single-chip system demonstrates decent results

Through the efforts Google Chrome The Snapdragon 200 single-chip system defeats the similar Mediatek. Based on its hardware capabilities, the Nokia X2 could be capable of playing mediocre games, but the very small amount of internal memory does not allow this. It's worth installing several third party applications to fill in the gaps in the firmware, and, for example, Asphalt 8, which is far from the most heavyweight, will complain about a lack of memory. Fans of the X series still get only casual entertainment.

Playing video

MHL interface, like Mobility DisplayPort we are in this smartphone We didn’t find it, so we had to limit ourselves to testing the output of video files on the screen of the device itself. To do this, we used a set of test files with an arrow and a rectangle moving one division per frame (see “Method for testing video playback and display devices. Version 1 (for mobile devices)”). Screenshots with a shutter speed of 1 s helped determine the nature of the output of frames of video files with various parameters: the resolution varied (1280 × 720 (720p) and 1920 × 1080 (1080p) pixels) and frame rate (24, 25, 30, 50 and 60 frames/ With). In tests we used the standard video player. The test results are summarized in the table:

Note: If in both columns Uniformity And Passes Green ratings are given, this means that, most likely, when watching films, artifacts caused by uneven alternation and frame skipping will either not be visible at all, or their number and visibility will not affect the viewing comfort. Red marks indicate possible problems related to the playback of the corresponding files.

If we limit ourselves to 24-25 frames/s typical for cinema, then according to the criterion of frame output, the quality of playback of video files on the screen of the smartphone itself is good, since frames (or groups of frames) can be output with more or less uniform alternation of intervals and without skipping frames. The displayed brightness range is equal to the standard range of 16-235, that is, in the shadows and highlights all gradations of shades are displayed in the case of regular video files.

Let's try to reproduce five files of common formats.

Format Container, video, sound MX Video Player Standard video player
DVDRip AVI, XviD 720×400 2200 Kbps, MP3+AC3 plays normally plays normally, no subtitles
Web-DL SD AVI, XviD 720×400 1400 Kbps, MP3+AC3 plays normally plays normally, no subtitles
Web-DL HD MKV, H.264 1280×720 3000 Kbps, AC3 plays normally plays without sound
BDRip 720p MKV, H.264 1280×720 4000 Kbps, AC3 plays normally plays without sound
BDRip 1080p MKV, H.264 1920×1080 8000 Kbps, AC3 plays normally plays without sound

The new budget Nokia X2 platform works well with all five common formats, while its predecessor could not cope even with 720p. Hardware decoding of AC3 tracks is not supported.

Battery life

The Nokia X2 battery capacity is 1800 mAh. The developers did not reach the round value, but this is already better than the modest 1500 mAh in the first modification.

Battery consumption is not uniform throughout the entire discharge period; when calculating, it is worth adding approximately 6% of the time that the smartphone remains at the last percent.

Battery capacity Reading mode Video mode 3D Game Mode
Nokia X2 1800 mAh 12 hours 40 minutes 7 hours 45 minutes 4 hours 25 minutes
Nokia X 1500 mAh 14 h 15 min 6 hours 50 minutes 3 hours 50 minutes
Explay Atom 2000 mAh 9 hours 50 minutes 5 hours 40 minutes
Oppo Muse R821 1700 mAh 20 h 30 min 10 hours 30 minutes
Oppo Mirror R819 2000 mAh 10 hours 20 minutes 8 hours 20 minutes 5 h 00 min
Fly Luminor IQ453 2000 mAh 10:00 7 h 00 min 4 h 10 min
Alcatel OT Idol X 2000 mAh 10:00 6 hours 40 minutes 4 h 00 min

The autonomy of Nokia X2 has become more balanced compared to its predecessor. In reading mode, the smartphone lasts less, but is still not inferior to most competitors. But a more powerful SoC consumes charge more efficiently in more loaded modes, allowing you to increase the time battery life in games and video playback. Charging the smartphone from the supplied adapter (5 V, 0.75 A) takes about four hours.

Conclusion

The Nokia X line continues to evolve. In the second version of the device, functionality has been expanded, stability has been improved, and some annoying problems have been fixed. Nokia X2 could easily compete on all fronts with more unsightly budget smartphones, but this is difficult due to the increased price. The list of competitive advantages of the device still includes its original design, although the deterioration in build quality has spoiled the impression. We hope that in the third version of Nokia X the amount of flash memory will be increased to a viable 8 GB, and mobile Windows will leave something of them for the modest needs of the user.

Information about the make, model, and alternative names of the specific device, if available.

Design

Information about the dimensions and weight of the device, presented in different units of measurement. Materials used, colors offered, certificates.

Width

Width information - refers to the horizontal side of the device in its standard orientation during use.

68.3 mm (millimeters)
6.83 cm (centimeters)
0.22 ft (feet)
2.69 in (inches)
Height

Height information - refers to the vertical side of the device in its standard orientation during use.

121.7 mm (millimeters)
12.17 cm (centimeters)
0.4 ft (feet)
4.79 in (inches)
Thickness

Information about the thickness of the device in different units measurements.

11.1 mm (millimeters)
1.11 cm (centimeters)
0.04 ft (feet)
0.44 in (inches)
Weight

Information about the weight of the device in different units of measurement.

149 g (grams)
0.33 lbs
5.27 oz (ounces)
Volume

The approximate volume of the device, calculated based on the dimensions provided by the manufacturer. Refers to devices with the shape of a rectangular parallelepiped.

92.26 cm³ (cubic centimeters)
5.6 in³ (cubic inches)
Colors

Information about the colors in which this device is offered for sale.

Green
Yellow
Black
White
Grey
Orange

SIM card

The SIM card is used in mobile devices to store data that certifies the authenticity of mobile service subscribers.

Mobile networks

A mobile network is a radio system that allows multiple mobile devices to communicate with each other.

Mobile communication technologies and data transfer speeds

Communication between devices on mobile networks is carried out using technologies that provide different data transfer rates.

Operating system

An operating system is a system software that manages and coordinates the operation of hardware components in a device.

SoC (System on Chip)

A system on a chip (SoC) includes all the most important hardware components of a mobile device on one chip.

SoC (System on Chip)

A system on a chip (SoC) integrates various hardware components such as a processor, GPU, memory, peripherals, interfaces, etc., as well as the software necessary for their functioning.

Qualcomm Snapdragon 200 MSM8210
Technological process

Information about technological process, on which the chip is made. Nanometers measure half the distance between elements in the processor.

28 nm (nanometers)
Processor (CPU)

The primary function of a mobile device's processor (CPU) is to interpret and execute instructions contained in software applications.

ARM Cortex-A7
Processor size

The size (in bits) of a processor is determined by the size (in bits) of the registers, address buses, and data buses. 64-bit processors have more high performance compared to 32-bit processors, which for their part are more productive than 16-bit processors.

32 bit
Instruction Set Architecture

Instructions are commands with which the software sets/controls the operation of the processor. Information about the instruction set (ISA) that the processor can execute.

ARMv7
Level 2 cache (L2)

L2 (level 2) cache is slower than L1, but in return it has a larger capacity that allows caching more data. She, like L1, is much faster system memory(RAM). If the processor does not find the requested data in L2, it continues to look for it in the L3 cache (if available) or in RAM memory.

1024 kB (kilobytes)
1 MB (megabytes)
Number of processor cores

The processor core executes software instructions. There are processors with one, two or more cores. Having more cores increases performance by allowing multiple instructions to be executed in parallel.

2
CPU clock speed

The clock speed of a processor describes its speed in terms of cycles per second. It is measured in megahertz (MHz) or gigahertz (GHz).

1200 MHz (megahertz)
Graphics Processing Unit (GPU)

Graphics processing unit (GPU) handles calculations for various 2D/3D graphic applications. IN mobile devices ah it is used most often by games, consumer interface, video applications, etc.

Qualcomm Adreno 302
Amount of random access memory (RAM)

Random Access Memory (RAM) in use operating system and all installed applications. Data stored in RAM is lost after the device is turned off or restarted.

1 GB (gigabytes)
Type of random access memory (RAM)

Information about the type of random access memory (RAM) used by the device.

LPDDR2

Built-in memory

Each mobile device has built-in (non-removable) memory with a fixed capacity.

Memory cards

Memory cards are used in mobile devices to increase the storage capacity for storing data.

Screen

The screen of a mobile device is characterized by its technology, resolution, pixel density, diagonal length, color depth, etc.

Type/technology

One of the main characteristics of the screen is the technology by which it is made and on which the quality of the information image directly depends.

IPS
Diagonal

For mobile devices, screen size is expressed by the length of its diagonal, measured in inches.

4.3 in (inches)
109.22 mm (millimeters)
10.92 cm (centimeters)
Width

Approximate screen width

2.21 in (inches)
56.19 mm (millimeters)
5.62 cm (centimeters)
Height

Approximate screen height

3.69 in (inches)
93.66 mm (millimeters)
9.37 cm (centimeters)
Aspect Ratio

The ratio of the dimensions of the long side of the screen to its short side

1.667:1
5:3
Permission

Screen resolution shows the number of pixels vertically and horizontally on the screen. More a high resolution means sharper detail in the image.

480 x 800 pixels
Pixel Density

Information about the number of pixels per centimeter or inch of the screen. More high density Allows you to display information on the screen with clearer details.

217 ppi (pixels per inch)
85ppcm (pixels per centimeter)
Color depth

Screen color depth reflects the total number of bits used for color components in one pixel. Information about the maximum number of colors that the screen can display.

24 bit
16777216 flowers
Screen area

Approximate percentage of screen area occupied by the screen on the front of the device.

63.52% (percent)
Other characteristics

Information about other screen features and characteristics.

Capacitive
Multi-touch
Scratch resistance
ClearBlack display

Sensors

Different sensors perform different quantitative measurements and convert physical indicators into signals that a mobile device can recognize.

Rear camera

The main camera of a mobile device is usually located on its back panel and may be combined with one or more secondary cameras.

Sensor type

Information about the camera sensor type. Some of the most widely used types of sensors in mobile device cameras are CMOS, BSI, ISOCELL, etc.

CMOS (complementary metal-oxide semiconductor)
Sensor size

Information about the dimensions of the photosensor used in the device. Typically, cameras with larger sensors and lower pixel densities offer higher image quality despite the lower resolution.

3.6 x 2.7 mm (millimeters)
0.18 in (inches)
Pixel size

Pixels are usually measured in microns. Larger pixels are able to capture more light and therefore provide better low-light photography and wider dynamic range than smaller pixels. On the other hand, smaller pixels allow for higher resolution while maintaining the same sensor size.

1.406 µm (micrometers)
0.001406 mm (millimeters)
Crop factor

The crop factor is the ratio between the dimensions of the full-frame sensor (36 x 24 mm, equivalent to a frame of standard 35 mm film) and the dimensions of the device's photosensor. The indicated number represents the ratio of the diagonals of the full-frame sensor (43.3 mm) and the photosensor specific device.

9.61
Svetlosilaf/2.7
Focal length

Focal length indicates the distance in millimeters from the sensor to the optical center of the lens. Equivalent focal length (35mm) is the focal length of a mobile device camera equal to the focal length of a 35mm full-frame sensor, which will achieve the same viewing angle. It is calculated by multiplying the actual focal length of a mobile device's camera by the crop factor of its sensor. Crop factor can be defined as the ratio between the diagonals of a 35 mm full-frame sensor and the sensor of a mobile device.

3.13 mm (millimeters)
30.11 mm (millimeters) *(35 mm / full frame)
Flash type

The rear (rear) cameras of mobile devices mainly use LED flashes. They can be configured with one, two or more light sources and vary in shape.

LED
Image Resolution2560 x 1920 pixels
4.92 MP (megapixels)
Video resolution1280 x 720 pixels
0.92 MP (megapixels)
Video recording speed (frame rate)

Information about the maximum recording speed (frames per second, fps) supported by the camera at maximum resolution. Some of the most basic video recording speeds are 24 fps, 25 fps, 30 fps, 60 fps.

30fps (frames per second)
Characteristics

Information about additional software and hardware features of the rear (rear) camera.

Autofocus
Digital zoom
Geographical tags
Touch Focus
Exposure compensation

Front-camera

Smartphones have one or more front cameras of various designs - a pop-up camera, a rotating camera, a cutout or hole in the display, an under-display camera.

Svetlosila

F-stop (also known as aperture, aperture, or f-number) is a measure of the size of a lens's aperture, which determines the amount of light entering the sensor. The lower the f-number, the larger the aperture and the more light reaches the sensor. Typically the f-number is specified to correspond to the maximum possible aperture of the aperture.

f/2.8
Image Resolution

One of the main characteristics of cameras is resolution. It represents the number of horizontal and vertical pixels in an image. For convenience, smartphone manufacturers often list resolution in megapixels, indicating the approximate number of pixels in millions.

640 x 480 pixels
0.31 MP (megapixels)
Video resolution

Information about the maximum video resolution that the camera can record.

640 x 480 pixels
0.31 MP (megapixels)

Audio

Information about the type of speakers and audio technologies supported by the device.

Radio

The radio of the mobile device is a built-in FM receiver.

Location determination

Information about the navigation and location technologies supported by your device.

WiFi

Wi-Fi is a technology that provides wireless communication for transmitting data over close distances between various devices.

Bluetooth

Bluetooth is a standard for secure wireless data transfer between various devices of different types over short distances.

Version

There are several Bluetooth versions, while each subsequent one improves communication speed, coverage, and facilitates easier detection and connection of devices. Information about the Bluetooth version of the device.

4.0
Characteristics

Bluetooth uses different profiles and protocols to provide more fast exchange data, energy savings, improved device discovery, etc. Some of these profiles and protocols that the device supports are shown here.

A2DP (Advanced Audio Distribution Profile)
AVRCP (Audio/Visual Remote Control Profile)
FTP (File Transfer Profile)
GAVDP (Generic Audio/Video Distribution Profile)
HFP (Hands-Free Profile)
HID (Human Interface Profile)
HSP (Headset Profile)
OPP (Object Push Profile)
PAN (Personal Area Networking Profile)
PBAP/PAB (Phone Book Access Profile)
H.S.

USB

USB (Universal Serial Bus) is an industry standard that allows different electronic devices to exchange data.

Headphone jack

This is an audio connector, also called an audio jack. The most widely used standard in mobile devices is the 3.5mm headphone jack.

Connecting devices

Information about other important connection technologies supported by your device.

Browser

A web browser is a software application for accessing and viewing information on the Internet.

Browser

Information about some of the main characteristics and standards supported by the device's browser.

HTML
HTML5
CSS 3

Audio file formats/codecs

Mobile devices support different audio file formats and codecs, which respectively store and encode/decode digital audio data.

Video file formats/codecs

Mobile devices support different video file formats and codecs, which respectively store and encode/decode digital video data.

Battery

Mobile device batteries differ from each other in their capacity and technology. They provide the electrical charge necessary for their functioning.

Capacity

A battery's capacity indicates the maximum charge it can hold, measured in milliamp-hours.

1800 mAh (milliamp-hours)
Type

The type of battery is determined by its structure and, more precisely, the chemicals used. There are different types of batteries, with lithium-ion and lithium-ion polymer batteries being the most commonly used batteries in mobile devices.

Li-Ion (Lithium-ion)
2G talk time

2G talk time is the period of time during which the battery charge is completely discharged during a continuous conversation on a 2G network.

10 h (hours)
600 min (minutes)
0.4 days
2G latency

2G standby time is the period of time during which the battery charge is completely discharged when the device is in stand-by mode and connected to a 2G network.

552 h (hours)
33120 min (minutes)
23 days
3G talk time

3G talk time is the period of time during which the battery charge is completely discharged during a continuous conversation on a 3G network.

13 h (hours)
780 min (minutes)
0.5 days
3G latency

3G standby time is the period of time during which the battery charge is completely discharged when the device is in stand-by mode and connected to a 3G network.

552 h (hours)
33120 min (minutes)
23 days
Characteristics

Information about some additional characteristics device battery.

Removable
Battery model: BV-5S

Specific Absorption Rate (SAR)

The SAR level refers to the amount of electromagnetic radiation absorbed by the human body while using a mobile device.

Head SAR level (EU)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device close to the ear in a conversation position. In Europe, the maximum permissible SAR value for mobile devices is limited to 2 W/kg per 10 grams of human tissue. This standard established by the CENELEC Committee in accordance with IEC standards, subject to the ICNIRP guidelines of 1998.

0.81 W/kg (Watt per kilogram)
Body SAR level (EU)

The SAR level indicates the maximum amount of electromagnetic radiation to which the human body is exposed when holding a mobile device at hip level. The maximum permissible SAR value for mobile devices in Europe is 2 W/kg per 10 grams of human tissue. This standard has been established by the CENELEC Committee in compliance with the ICNIRP 1998 guidelines and IEC standards.

0.78 W/kg (Watt per kilogram)
Head SAR level (US)

The SAR level indicates the maximum amount of electromagnetic radiation that the human body is exposed to when holding a mobile device near the ear. The maximum value used in the USA is 1.6 W/kg per 1 gram of human tissue. Mobile devices in the US are regulated by the CTIA, and the FCC conducts tests and sets their SAR values.

0.99 W/kg (Watt per kilogram)
Body SAR level (US)

The SAR level indicates the maximum amount of electromagnetic radiation to which the human body is exposed when holding a mobile device at hip level. The highest permissible SAR value in the USA is 1.6 W/kg per 1 gram of human tissue. This value is set by the FCC, and the CTIA monitors mobile devices' compliance with this standard.

0.53 W/kg (Watt per kilogram)

ALL ORDERS THAT ARE IN THE STATUS "WAITING FOR PAYMENT" AFTER THE EXPIRATION OF THE DAYS WILL BE AUTOMATICALLY CANCELED WITHOUT PRIOR NOTIFICATION.

In our online store, the price of goods indicated on the pages of the site is final.

Procedure for payment by electronic money, bank card, or mobile account:

  • After placing your order, your order will be placed in your Personal Area with status " Awaiting review"
  • Our managers will check the availability in the warehouse and place the product you have chosen in reserve. At the same time, the status of your order is changed to " Paid".Next to status" Paid"link will be displayed" Pay", clicking on which will take you to the page for selecting payment methods on the Robokassa website.
  • After selecting a method and making payment for the order, the status will automatically change to " Paid"Then, as soon as possible, the goods will be sent to you using the delivery method selected during the order creation process.

1. Payment in cash

In cash, you can pay for the goods you purchased to the courier (who delivers your goods) or in the store (for pickup). If you pay in cash, you will be given a sales receipt or cash receipt.

ATTENTION!!! We DO NOT WORK with cash on delivery, so payment upon receipt postal parcel impossible!

2. Payment by bank transfer

For legal entities We have provided the opportunity to pay for purchases using bank transfer. When placing an order, select the payment method via bank transfer and enter your invoicing information.

3. Payment via payment terminal

ROBOKASSA - allows you to accept payments from clients usingbank cards, at any electronic currency, using servicesmobile commerce(MTS, Megafon, Beeline), payments viaInternet bankleading banks of the Russian Federation, payments through ATMs, throughinstant payment terminals, and also with the helpiPhone apps.