World of tanks server locations. WOT secrets - how to choose a server. Where is the hangar, and where is the war, and what happens when the player presses the “Battle!” button.

There are WoT servers in several countries around the world for the most comfortable time in the game, since the distant location of the server will create a delay in the game, which can significantly affect the outcome of the battle. You shouldn’t bother with which server to choose in world of tanks, just choose the server that is closest to the player’s computer and the delay with which is minimal, specifically in WoT clusters are used as servers. A cluster is a group of computers that are combined into a single hardware resource through high-speed channels; in the case of tanks, this group of computers is responsible for supporting a single game world.

You can select the best server using the Ping command

To do this, you need to open the command line. Process: “Start - Accessories - Command Prompt”. In the input line, write the command “ping IP”, where IP is the server address. The result will look like this: “ping [address that looks like this set of numbers 000.00.000.000].” However, it is easier to check ping by domain. The result will look something like this: “ping login.p1.worldoftanks.net”. You can also use the PingCheck program for this, although it was published not so long ago, it has already gained popularity. The program supports simultaneous checking of several servers and checking game clusters for availability. For correct operation, PingCheck requires installation of Microsoft Net Framework 4.0.

The WoT Ping Clusters program has an advantage over other similar programs

Since in addition to the usual display of ping, the results are additionally displayed in the form of a graph. To ensure connection stability and reduce latency, a cluster is calculated where packet loss has minimal or no latency. Information about which server to choose in world of tanks will be displayed in recommendations.

This method of server clustering has the advantage that the game worlds are divided into nine autonomous ones and in the event of a server failure, another one will be used, which will allow you to play without problems. At the same time, when playing on a Russian server, playing on a foreign one will be impossible.

After update 0.8.8, players are given the opportunity to invite players who are on other servers to join the formation. In this case, the transition between servers will occur automatically after accepting the invitation to form.

Complete list of all available servers

So what to check out list of WoT IP addresses, just look at the table that we have compiled especially for you.

Server name Where is? Domain used Server email address
RU 1 Moscow, Russia) login.p1.worldoftanks.net 92.223.4.179
92.223.4.187
92.223.4.198
RU 2 Moscow, Russia) login.p2.worldoftanks.net 92.223.33.38
92.223.33.47
92.223.33.58
92.223.33.33
RU 3 Frankfurt (Germany) login.p3.worldoftanks.net 92.223.1.51
92.223.1.192
92.223.0.105
92.223.1.62
92.223.0.109
92.223.0.103
RU 4 Yekaterinburg, Russia) login.p4.worldoftanks.net 92.223.38.41
92.223.38.61
92.223.38.51
RU 5 Moscow, Russia) login.p5.worldoftanks.net 92.223.4.39
92.223.4.49
92.223.4.13
RU 6 Moscow, Russia) login.p6.worldoftanks.net 92.223.33.106
92.223.33.75
92.223.33.116
RU 7 Moscow, Russia) login.p7.worldoftanks.net 92.223.4.99
92.223.4.109
92.223.4.104
RU 8 Krasnoyarsk (Russia) login.p8.worldoftanks.net 92.223.14.171
92.223.14.151
92.223.14.161
92.223.14.141
RU 9 Khabarovsk (Russia) login.p9.worldoftanks.net 92.223.36.40
92.223.36.31
RU 10 Pavlodar (Kazakhstan) login.p10.worldoftanks.net 88.204.200.209
88.204.200.219

Now you have information about finding IP addresses World of Tanks servers. As you can see, there are plenty of platforms for active gaming and this was done solely to provide users with a full and normal connection. Thanks to the close location of the World of Tanks IP servers, the PING value is also stabilized, which is responsible for comfort in the game.

In fact, IP addresses of servers in World of Tanks do not play a big role, especially on the part of the players. This is done by developers who perfectly understand the functionality and importance of IP WoT distribution. Therefore, if suddenly there are problems associated with the performance of servers, then their capacity will definitely increase or additional sites will appear.

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Initially, all game and related information (for example, your posts on the forum and our materials on this portal) were stored, processed and distributed on the power of just one server cluster. A server cluster is a group of interconnected computers that act as a single resource. Initially, the first World of Tanks cluster was located in Munich, and in 2011 it was moved to Russia.

Then the players were very happy, because the ping immediately decreased and “everything was fine.” But since there was only one cluster, and the servers had to be restarted several times a week, during their downtime not a single tanker could enter the game.

So that no one is sad, to the version 0.7.0 servers were transferred to multi-cluster technology. Changes in the structure of interaction between individual parts of the cluster led to its division into center and periphery. The functional division is as follows: the center is the base where all user data is stored, and the periphery is all the other servers where, in fact, users play. At the time of writing, all games are supported on nine peripherals. Everyone plays on the periphery, no one plays in the center, but it is the center that serves the periphery. If the center does not work, users will not be able to enter the game, but will be able to continue playing if they have already logged in.


Where are the game servers?

A specialized building for housing server equipment is called a data center, and the closer the data center is to users, the better.

Therefore, Wargaming servers are geographically dispersed across all gaming regions. Three data centers are located in Moscow. One of them houses equipment for three games at once: World of Tanks, World of Warplanes and World of Warships. At two other Moscow sites there are a total of four peripherals, and RU4 and RU8 servers are serviced in Novosibirsk and Krasnoyarsk. In Europe there are three data centers: in Amsterdam, Frankfurt and Luxembourg. There are American servers on the west and east coasts, and there are also Korean and Singapore clusters to serve the Asian region. The Chinese cluster is operated by partners.

The server structure is very flexible and allows you to quickly make changes. From the point of view of system administrators, it makes absolutely no difference what material is on the servers: whether they are “tanks”, “planes” or “ships”.


How many computers do you need for everyone to play?

When World of Tanks was located on just one cluster, the maximum permissible online load for it was 250-270 thousand users. This cluster had about a hundred servers that functioned as a single unit. The load limit rested on both the physical base and the provider’s external channels. When 250 thousand players are online, the load on communication channels is about 6-7 Gbit/s tr afika (that is, a standard 1.4 GB movie flies through them every 2 seconds).

Today, due to the increase in the number of peripherals, projects are not limited by anything and problems are solved as they arise. One physical server is designed for 2.5-3 thousand users and peak traffic of about 60-70 Mbit/s. A typical cluster unites from 50 to 80 servers; some peripherals allow you to quickly add servers to them, but usually server racks in data centers are already used to the maximum.


How do users receive game updates?

Specially trained people - build engineers - prepare patches for each game update. A patch is a file with information that will replace any part of the game program and introduce current updates to the gameplay of a particular user. In order for users to download the patch, it is uploaded to CDN ( ContentDeliveryNetwork"content delivery network")and server distribution companies. If the patch size is more than 30 MB, then in order to increase the efficiency and speed of distribution, a torrent file is created for it, which will also wait for the user’s request for CDN.

When the user starts the game, the launcher contacts the update server and receives a link to the patch or its torrent file, depending on whether the “Allow torrent” setting is enabled in the launcher.


How do users get into the game?

The user can access any server from any region. If the user is logged in to RU -cluster, it can get to any of the peripheries. By default, the client settings include automatic selection of peripherals, and when a player is authorized, his request goes through a complex algorithm that not only takes into account the user’s ping, but also evaluates the overall load on the servers. If the server X in Russia there is more load than the server Y , then the user will go to the server Y . In general, the system can send it to Amsterdam or Novosibirsk. But the user can choose the server himself.


Where is the hangar, and where is the war, and what happens when the player presses the “Battle!” button?

There are servers that serve users: for example, they host game processes, processes in the Hangar, or login processes. There are those that do not serve users, but work with system information.

For example, when a user launches the launcher, he enters the login process. The authorization request is sent via internal channels to a single authorization center, which confirms that the user’s password is correct and can be allowed into the game. After authorization, the user enters the Hangar, and management of his data is transferred to another process.

This means that in fact, if the server fails, the player may not notice the error and calmly finish his session. For example, if there is a heavy load on the periphery—more than a hundred thousand people are online—the cluster may break down and need to be restarted. But if only one physical server falls out of the process, then the rest of the cluster will remain in working order, due to which the user will continue the game.

The biggest trouble can happen if the very server on which the player was authorized goes down. Then, when trying to enter the game, the user will receive a message stating that he is connected to another peripheral.

The problem is solved only by restarting the periphery, since the database retains a mark indicating that the user remained on the periphery, and on the periphery - that the user is on such and such a game process, which is located on the server that has broken down. Until this mark is removed, the player will not be able to enter anywhere, but the trick is that this is done for the benefit and benefit of the users.

It is technically possible to “allow” users to other peripherals when the account is frozen, but then two hours of progress on the “frozen” peripheral will be lost, since the account must be saved to the database every two hours. So in this case, it is better to wait than to lose the Raseynyaya Hero Medal that you just received.

To ensure reliable and uninterrupted operation of network and server equipment, redundancy and duplication are widely used. For example, duplicated hard drives become logically one: if one of the two drives fails, the data will remain available to the server, and everything will work. Each server has four network cards, combined in pairs: one for communication between servers within the cluster, one for communication with players. Servers in new data centers are equipped with two power supplies connected to different power inputs into the data center, which are required to be supplied from different sides of the building and from different energy suppliers (where possible). Channels for connecting servers to the Internet are taken from independent suppliers and must be brought to the data center via independent physical paths. Just two or three years ago it was impossible not to notice a technical failure, but now it may happen that none of the players will notice the breakdown at all.

Massively multiplayer games may not require much from your computer, but at the same time they can be very slow and glitchy. What could be the problem? The fact is that to play you need to connect to one of the servers of this project, which can be located in different parts of the world. And at the same time, the further away the server is, the worse the signal will be - accordingly, the lower the game performance will be. So, even if your computer is configured twice as high as the stated system requirements, you may experience difficulties if you connect to a distant server. The same applies to World of Tanks - the most popular of our time. Therefore, if you want to enjoy this game, it is important for you to know where the World of Tanks servers are located. This will help you make the right choice.

Main servers

It’s worth saying right away that this project was created by a company from Belarus, but the main servers ended up in Russia, since there is much more functionality here. Therefore, if you want to find out where the World of Tanks servers are located, then you should start in Moscow. It is in the capital of the Russian Federation that you will find the largest number of clusters in the whole world. There are five of them here - the first, second, fifth, sixth and seventh. If you live in Moscow or near this city, then it is best for you to connect to these servers, since the signal will be simply ideal, and you will not experience any difficulties caused by this particular problem. Naturally, no one guarantees you ideal performance, but at least this problem will definitely not bother you. But what should those who live not in Moscow, but also want to play, do? To do this, you need to find out where the World of Tanks servers are located in other cities, both in Russia and abroad.

Other Russian servers

If you are interested in where the World of Tanks servers are located in other cities of the Russian Federation, then you can try connecting to the fourth and eighth clusters. The first is located in Novosibirsk, and the second is in Krasnoyarsk. However, the list of RU servers is not limited to them. The fact is that two more of them are located outside the Russian Federation, but at the same time they are nominally considered Russian. This is the third cluster, which is located in Germany, in the city of Frankfurt, as well as the newest, ninth cluster, whose location is Amsterdam, i.e. the Netherlands. Thus, quite an impressive territory has already been covered, and millions of players can join the tank battles. But it doesn’t end there - after all, there are other clusters that are located outside the Russian Federation and are not Russian. Therefore, you should wonder where the World of Tanks servers are located. RU8 is a good option for those who live outside the Russian Federation, but would still like to play on Russian servers. But this option is not suitable for everyone.

German servers

World of Tanks is popular all over the world, but the second most popular country for this project is Germany - this is where four more servers are located. Of course, many are trying to find out where the World of Tanks servers are located - RU8 is an excellent indicator, since there are enough not only Russian speakers, but also other representatives. However, in Germany itself, all four clusters are located in one city - Munich. Accordingly, the further a gamer is from this city, the worse the performance of this game will be, regardless of what kind of computer he owns. So, now it’s worth returning to the question of other countries and remembering the RU9 server. Germany and the Netherlands are the countries where the World of Tanks servers are located. RU9 is a Russian server located in Amsterdam, but there are also purely Dutch clusters in the Netherlands.

Netherlands

If you are interested in World of Tanks servers in other countries, then you should definitely pay attention to those located in the Netherlands. Of course, for residents of the Russian Federation this is not a very relevant option, since these clusters are among the most remote among all available ones. However, if someone goes on vacation or lives in the western part of Europe, then this information will be extremely useful for them. The same Amsterdam serves as the location of four more servers, to which residents of the Netherlands and other countries can connect. Accordingly, almost the entire territory of the EU is covered in this way, so World of Tanks can without a doubt be called not just an international, but also a worldwide game. Why? The fact is that the distribution of the game is not limited exclusively to Europe. Now you know where the World of Tanks RU servers are located, as well as the German and Dutch ones. But it doesn't end there either.

US East Coast

Naturally, if you ask the question about where the World of Tanks servers are located, then we must not forget about the United States of America, since there you can find clusters for almost every massively multiplayer game, not forgetting that many of them were created there . Accordingly, three servers are responsible for the East Coast and the eastern part of the United States, which are located in Washington. Considering the power of American hardware, residents of the central United States do not see particularly impressive differences in gaming performance compared to those living directly in Washington. But it’s still worth noting that there is a difference, albeit a small one, so those who live closer to Washington have it much easier. But what about those who are not even in the center, but on the West Coast? Where should they look for World of Tanks servers? Where are the World of Tanks servers for the second half of the USA?

West Coast USA

Don't worry - the Americans have everything under control. The fact is that the three Washington clusters are not all that the United States has in stock. There are also three servers in Los Angeles that are no less powerful than those in Washington, so they can provide the second half of the population of this country with the opportunity to play World of Tanks. Naturally, it's much more enjoyable to play WoT if you live right in Los Angeles or Washington, or at least somewhere nearby, as productivity increases significantly. You will never have problems with FPS, lags or lags. But it is also worth paying attention to the fact that the clusters are located in such a way as to cover as large an area as possible, so there is no need for another WoT point in the USA yet.

Korea

As everyone knows very well, Koreans are one of the most advanced gamers - their professionals win many championships, they can train in computer games for days, so it can be difficult to compete with them. In World of Tanks they are also specialists, since they have their own server - and even more than one. There are three powerful clusters in Seoul that allow everyone to play WoT. Naturally, the power would be enough for the whole of North Korea, but, alas, no one there has fun like that.

China

Another country in which computer games have been elevated to a cult - although not as comprehensive as in South Korea. The fact is that the Chinese are trying to achieve perfection in everything, which is why the tank simulator is for them - in which they definitely need to achieve maximum results. However, for this country there is no exact data on the number and location of gaming clusters. According to one source, there are only two servers, one located in Hebei and the other in Shanghai. However, according to another source, there are actually twice as many servers - the other two are located in Chengdu and Guangzhou. Accordingly, you can also try to connect to these clusters, but you are unlikely to get excellent results. Moreover, 99% of the players there will speak their own language, which is unlikely to be understood by you.

Singapore

Only one server for this game was left unmentioned - and it is located in Singapore. It is unlikely that this information will help Russian players, but knowledge is always useful. Who knows what fate will bring a WoT fan to Singapore or somewhere nearby - then he will be able to safely connect to this cluster and play with maximum comfort. Moreover, other players may see the name SEA1 - and will immediately understand that there is no point in connecting to such a cluster, because it is located very far away. Accordingly, having all the information described above, you can easily find the server you need, connect to it and play World of Tanks without any problems. If any problems do arise, then you can immediately rule out problems with the server if you are in close proximity to its location.

You can find out the IP by domain name using the nslookup command in the Command Line.
For this: Start - Run - cmd - nslookup , Where - this is the server name, for example login.p1.worldoftanks.net

Result

Nslookup login.p1.worldoftanks.net Server: google-public-dns-a.google.com Address: 8.8.8.8 Untrustworthy response: Name: login.p1.worldoftanks.net Addresses: 178.20.235.129 178.20.235.151 178.20. 235.173 178.20.235.189

In this case, the IP addresses of login.p1.worldoftanks.net are as follows:

178.20.235.129
178.20.235.151
178.20.235.173
178.20.235.189

Choosing the Best Server

Using the Ping command

To find out which server is better to play WOT on, you need to open the Command Line: Start - Accessories - Command Prompt and write ping IP(where IP is the server address).

Team results ping 178.20.235.180 from Moscow

C:\Users\ping 178.20.235.180 Pinging 178.20.235.180 with 32 bytes of data: Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Reply from 178.20.235.180: bytes=32 time=3ms TTL=55 Ping statistics for 178.20.235.180: Packets: Sent = 4, Received = 4, Lost = 0 ( 0% loss), Approximate round trip times in milli-seconds: Minimum = 3ms, Maximum = 3ms, Average = 3ms

However, it is easier to check the ping to the server using a domain name, since the IP addresses behind it can be changed.

Team results ping login.p1.worldoftanks.net

C:\Users\ping login.p1.worldoftanks.net Exchange of packets with login.p1.worldoftanks.net with 32 bytes of data: Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=2ms TTL=127 Reply from 178.20.235.189: number of bytes=32 time=1ms TTL=127 Ping statistics for 178.20.235.189: Packets : sent = 4, received = 4, lost = 0 (0% loss) Approximate round trip time in ms: Minimum = 1ms, Maximum = 2ms, Average = 1ms

It is possible to run a ping check automatically for several servers.

To do this you need to do the following:

  1. Create a file Text document.txt
  2. Add the code below into it
  3. Rename it to ping.bat
  4. Launch

Code to insert into a text document

@echo off color 0a @echo=============Server RU1============ =========#################### @ping.exe login.p1.worldoftanks.net @echo======== =====================Server RU2=====================###### ############## @ping.exe login.p2.worldoftanks.net @echo========= ======Server RU3======####################### @ ping.exe login.p3.worldoftanks.net @echo============================Server RU4======= ==============#################### @ping.exe login.p4.worldoftanks.net @echo=== ==========================Server RU5=====================# ################### @ping.exe login.p5.worldoftanks.net @echo================== ===========Server RU6======================################ #### @ping.exe login.p6.worldoftanks.net @echo===============Server RU7== ====================###################### @ping.exe login.p7.worldoftanks.net @echo============================================Server RU8================================================================= ====#################### @ping.exe login.p8.worldoftanks.net @echo============= ================Server RU9====================================########### ######### @ping.exe login.p9.worldoftanks.net @echo============================ =Server RU10====================================################### @ping.exe login.p10 .worldoftanks.net @echo ========================================================== ==============#################### @pause

Result

Using the PingCheck program

The program will help you determine which RU is better to play WoT on. PingCheck. It was published by the developer relatively recently, but has already gained popularity. The software supports checking multiple servers simultaneously. In addition to World of Tanks game clusters, the program can also check World of Warplanes game clusters for availability. A feature of the program is its simplicity and beautiful design.
Requires Microsoft .NET Framework 4.0 to work

Screenshot

Using the WoT Ping Server program

Despite the simplicity and reliability of the methods described above for determining the best server or ping for World of Tanks, the most understandable for the user will be to use a specialized utility WoT Ping Server. Program WoT Ping Server designed to analyze the quality of the Internet connection with ten game servers. The program has an intuitive interface and multilingual support, which allows you to determine the most suitable server for a comfortable game in a couple of clicks.
The advantage of this program is that it works on a clean operating system, that is, it does not require the installation of additional software. Test results are displayed in the form of a histogram. It is possible to run an extended connection test.

Screenshot

Using the WoT Ping Clusters program

The advantages over analogues are that in addition to text, the ping is also displayed in the form of a graph.
For connection stability, a cluster is calculated in which packet loss is minimal or completely absent.
And the most suitable server based on ping results is displayed in recommendations.
A configuration file has been implemented, which means you can add an unlimited number of clusters (servers).
It is possible to choose the number of attempts and the interval between them.
Requires installation to work