AMIGA vs PC - Main features of various Amiga models. Meet AROS, an open clone of the famous AmigaOS History of the Amiga brand

In the digital world, computers from the Amiga series are more famous than others. But they were at the peak of fame for only a short time. What happened to them?

In 1985, Commodore International introduced the first model of its computer to the market - Amiga 1000. It was more powerful than its competitors and had a multitasking mode.

Its graphic and sound capabilities were also impressive at that time. A operating system AmigaOS 1.0 offered a windowed interface familiar to modern users. But the device was too expensive for home use - it the price was $2000, so sales of this model were small.

Two years later, Commodore introduced to the public new computer Amiga 500, which was aimed at home use and was much cheaper. The Amiga 500 model became best selling and quite quickly acquired a huge number of fans, earning the status of a cult car.

Amiga 500

Start of production: 1987

End of production: 1991

RAM: 512 kbytes

CPU: Motorola 68000 @ 7 MHz

Price: $2000

This was largely due to computer games, such as Defender of the Crown, Speedball 2, Turrican II and others. Total released for Amiga over 3000 games.

And in the early nineties, a new trend appeared: since copying games at that time was problematic, the exchange of them flourished very actively. And given the fact that the performance requirements of such products were gradually increasing, this was excellent ground for the further development of the Amiga.

But Commodore was unable to repeat the success of the Amiga 500. Direct heirs of the “five hundred” - models 500+ and 600- did not offer any new ones technical developments, which would justify the release of updated computers.

Quite a few popular games refused to run on the new Amiga models, so users simply returned them to stores. Wrong marketing policies also played a big role in Amiga's exit from the market.

Therefore, even the production of office machines Amiga 1200 and 4000 with innovative features that were supposed to help Commodore remain sustainable in the personal computer market, it was unable to compete with other manufacturers.

The only hit

Commodore was never able to build on the success of the Amiga 500

Financial difficulties that arose in 1994 led Commodore to bankruptcy. Subsequently, all rights to produce the Amiga passed through several companies, but the return of the iconic computer never took place.

Time scale


2015 Emulators

Users who are nostalgic for retro games and the Amiga OS interface can download the emulator for PC and smartphones


Computer on Linux based With Core processor i7 ( Sandy Bridge), 16 GB of memory and GeForce GT430 - the last sign of life for the Amiga


1994 Commodore bankruptcy

Commodore has declared bankruptcy. Amiga computers discontinued

1992 Amiga 4000 and 1200

Professional solutions with 32-bit processor and unique features.

Model A1200 - cheaper version of A4000


Office computer, very similar to the Amiga 500. Unlike the latter, this model had an external keyboard.

Photo: manufacturing companies

The modern computer market grew out of small firms trying their hand at a new business area in the early 80s of the last century. This area of ​​the industry has developed over four decades, methods have been improved and technical approaches have changed, discoveries and ridiculous mistakes have been made. The smartest ones learned from the mistakes of their own and their competitors. Amiga computers have become a legend and a guide to how a great initiative and brilliant prospects, combined with stupid mistakes of the creators, led to complete collapse.

History of the Amiga brand

Back in the 1970s, there was active development of custom integrated circuits and chips, culminating in the creation of eight-bit microprocessors. Young specialist Jay Miner enthusiastically joined this work carried out by Atari. Employees did not always agree with the opinions of managers; each had their own vision of further development. The tough management style and harsh corporate rules did not please creative people and enthusiasts of the development of “smart” machines. Therefore, when they left the company, they founded small companies, implementing their own projects.

A group of engineers who disagreed with management's policies created the Hi-Toro company, which later received a different name - Amiga. Miner was invited to head the department responsible for the hardware. All the work revolved around the creation game console codenamed Lorraine, with the long view that it will gradually be modernized and improved into a real desktop computer. The most popular processor at that time, Motorola 68000, was used as the “heart” of the console, which allowed for faster graphics and sound, and was a direct competitor to Intel for personal computers.

Funding for the project was provided by three dentists from Florida, but the budget was still bursting at the seams. To stay afloat, Hi-Toro employees had to develop accessories for the ColecoVision and Atari 2600 game consoles, which were at the peak of popularity. It was through their efforts that the dynamic Joybord joystick (analogous to Wii Fit) appeared on the market. The proceeds from the invention were enough for a year of work, and in 1983 they again had to look for investors. Competitors agreed to help with finances. Atari, at that time under the wing of Warner, planned to release a game console based on a processor similar to Motorola's. The deal was proposed: Atari would invest in a company consisting of former employees, subject to the exclusive right to use the design created in the Amiga for a period of one year.

The deal was beneficial to both companies, but the contracting parties did not take into account the saturation of the American video game market with various kinds of consoles that were completely incompatible with each other. The quality of games on most devices was low, the graphics were extremely primitive. A long crisis followed that almost led to the collapse of the video game industry. Losing millions of dollars a day, Atari became a burden to Warner's owners, who wanted to sell the unprofitable division as quickly as possible.


During the same period, another no less legendary company, Commodore International, began a personnel rush. The head of the company, Jack Tramel, did not find a common language with the main shareholder, and was forced to resign from his post, creating a new holding, Tramel Technology. Obsessed with the idea of ​​​​promoting game consoles and computers, Tramil wanted to buy the Lorraine chipset production technology from Amiga. But this meant that all the company’s employees, who had invested years of their lives in the game console, would be left behind. Amiga, despite financial instability, refused the deal that promised immediate profit.

Tramil took a different path. He stopped searching and created a team of former Commodore employees, entrusting them with the development of an original chipset for a low-budget and, at the same time, powerful computer. Creating a set of connecting chips was interesting, but extremely difficult. When six months later (06.1984) the specialists reported that the work was 95% ready, it was time to doubt their honesty, because in such a short period of time it was unrealistic to create a high-tech product from scratch. Most likely, the technology “left” Commodore along with the engineers who left.

By this point, the unprofitable Atari itself was falling like an overripe fruit into Tramil's hands. As a result of short negotiations, Atari Consumer Electronics Division changed ownership, and the new owner very quickly unearthed a contract concluded between Atari and Amiga for the supply of a finished product, the development of which had been suspended until funding was resumed. This news marked a new dramatic turn in Tramil's relations with Amiga, Atari and Commodore.

The creation of the platform for Lorraine, meanwhile, has not yet been completed. Continuous failures in the financial field made it difficult to bring the matter to fruition. Not wanting to work for Tramil, who had once offered to buy the technology, Amiga management decided to come to an agreement with the enterprising businessman’s competitor, turning to Commodore for funding. Having received a tranche of half a million dollars, the Lorraine developers had the opportunity to refine the chipset. At the same time, Commodore was able to protect a new promising product from Tramila and gain access to Amiga developments.

Having received the go-ahead, the Amiga team enthusiastically continued their work, quickly presenting a finished sample of their own computer. The further fate of the company turned out to be closely connected with the development of computers in collaboration with Commodore. Each new computer released onto the market was a step forward toward fame—and ruin.

Main models and their technical characteristics

The Amiga 1000 was the first computer with multimedia functions. Production began in 1985 and ended in 1987. CPU – Motorola MC68000 with an operating frequency of 7.14 MHz. RAM - 256 KB. In the process of release volume random access memory increased to 512 KB. The default OS is AmigaOS 1.0 - 1.3. It was equipped with a disk drive that allowed you to read 880 KB floppy disks.


The fully functional Amiga 1000 was introduced in 1985 as part of a new line by Commodore. This computer was relatively inexpensive ($1,200), but it displayed 4,096 colors on the screen and could play eight-bit melodies.

What made the model stand out was the new OS - Amiga OS, which can support multitasking and is equipped with the Workbench interface and the Intuition window system. For the mid-1980s, launching and working in two applications simultaneously seemed revolutionary!

An analog monitor was included, and it was also possible to connect the Amiga 1000 to a TV via a composite connector. Superior to its main competitors by a head, the “thousandth” was ahead in its technical equipment of the Apple Macintosh, IBM PC and Atari ST. For complete victory, all that was needed was a good marketer capable of promoting the product and promoting it on the market. Byte magazine published an article in the mid-1990s in which, taking into account the passage of time and the speed of development computer sphere the history of the model was considered. It was called “ahead of its time” so much that neither users nor Commodore even realized how advanced the first Amiga PC turned out to be.

This model turned out to be the most popular, produced from 1987 (replacing the A1000) to 1991. Processor – Motorola CM68000 with an operating frequency of 7.16 MHz (NTSC) and 7.09 (PAL). HDD and related devices were mounted on the side of the system bus connector. Another slot was used for installing “slow memory” RAM (512 KB) with the ability to increase an additional amount of “fast memory” (8 MB), which maximally accelerates the performance of the processor. The floppy drive allowed reading 3.5'' floppy disks. The operating system that supports the computer is AmigaOS versions 1.2, 1.3.


Rivalries with rival high-tech firms intensified significantly in 1987. The Amiga developers released two machines at once, designed for different wallet sizes of buyers. The budget version of the Amiga 500 actually copied the Amiga 1000 with the only difference being that new model consisted of cheaper components, making it possible to reduce the price to $600. At the same time, the same 4096 colors were offered for display on the screen and 8-bit sound.

The standard kit included a system unit combined with a keyboard and a mouse. The monitor was not included in the package; it was supposed to be purchased separately. As an anecdote, there was a story going around for a long time, how one of the PC users, looking at the new product, asked the seller: “Everything is clear with the keyboard, but where is the computer itself?” The creators' trick was that the computer was placed non-standardly, inside the keyboard box.

Due to its low price and advanced functionality, the model quickly became popular.

CPU – Motorola MC68000 7.14 MHz with operating modes of 7.16 MHz (NTSC) and 7.09 (PAL). RAM - 512 KB in models A and B (1987), in model C (1991) increased to 1 MB. Comes with a hard drive. The motherboard was equipped with five Zorro II expansion slots - patented connectors, two sixteen-bit ISA bus expansion slots, slots for a video card and a processor if there was a need to upgrade it. 3.5'' disk drive. Operating system - AmigaOS versions 1.2, 1.3 (models A and B) or 2.0 (model C).


Paired with the budget model Amiga 500, an expensive version of the Amiga 2000, created for the professional market, went on sale. The innovation was that the desire to expand the system in the future, while remaining within the standard case, could be realized by users using special connectors that allow this to be done. At the same time, the $2,400 machine offered performance absolutely identical to the Amiga 500. It turned out to be in demand, unexpectedly for everyone, in the field of video processing. Amiga 2000 models were actively purchased by television companies, and also spread into the field of film production.

The market niche, despite the demand, turned out to be too small. It was far from the enterprise segment controlled by the Apple Macintosh and IBM PC. The company made one unforgivable mistake when promoting the new product: the price was initially announced at up to $2,000, but when it went on sale it turned out to be $400 higher than stated. This “optionality” caused a wave of anger and disappointment. Despite its good data, the Amiga 2000 would have dragged the company to the bottom if not for the next, new model.


The appearance of a new computer on the market in 1990 very quickly earned it the reputation of being the best in the Amiga line. In order to increase the performance of the machine, the developers replaced all key components. The system unit box no longer contained a built-in keyboard; it came as an independent element. The computer was expensive for its time, but extremely sophisticated. It was equipped with a special flicker unit, which is responsible for suppressing the annoying pulsation of the scan of a low-budget VGA monitor. The asset also included a coprocessor that accelerates the processing of operations in the presence of floating point. All libraries containing buttons and panels that previously had to be registered manually were standardized. The standard package contained a primitive browser and AmigaGuide language support for hypertext markup.

Buyers regretted that the Amiga chipset was inferior in functionality to the IBM PC, and the operating system could have been better developed. Although overall the machine was received well, confirming its place among the major computer manufacturers.

CDTV

In parallel with the development of the PC, Commodore carried out work to implement the idea of ​​a full-fledged home multimedia center. They decided to install computer components into the body of an ordinary VCR, in the hope that such an “innovative” idea would increase sales. A similar desire to cross a “hedgehog and a snake” led to the emergence of the Commodore Dynamic Total Vision (CDTV).


The final product was the classic Amiga 500 model in a modified case, in which there was no room for a keyboard and mouse; they had to be purchased separately. The multimedia center was supposed to be controlled using an infrared remote control. For the first time, the CD drive was built into the “body” of the system unit. For $900, buy a morally decrepit model, albeit in an updated design, with old version Amiga OS 1.3 (with version 2.0 already working) was desired only by the most hardcore fans.

Moreover, Philips followed a similar path, deciding to convince customers that video playback directly from laser disk– it’s very cool and modern. MPEG-1 decoding and support for Video CDs, whose modules were supposed to help users, were met with a cold reception. The “combined” Philips and Amiga turned out to be equally unclaimed and a failure. For Amiga products, this miscalculation turned out to be disastrous, because it was with this model that Commodore had certain hopes.


The developers improved the Amiga 500 version by upgrading it to a megabyte of memory, and also improving the coprocessor set to the Enhanced Chip Set version. We added a built-in clock and a more advanced operating system AmigaOS 2.04 - 2.1. Compared to the Amiga 500, the PC looked more attractive both in terms of hardware and budget, but it lasted less than a year on sale (sales started in October 1991 and ended in June 1992). If this model had gone on sale a year earlier, in parallel with the Amiga 500, which had a high sales rating, the demand for it would have been higher.

During operation, an unfortunate mistake was discovered by the developers - the model conflicted with the most popular games of the early 90s. Disappointed Amiga fans returned the "defective" version to stores en masse, suing Commodore. The company's management, sensing its image was collapsing, hastily began to look for a way out of the unpleasant situation. He was seen in the creation of new models - the complete replacement of the Amiga 500 with a more advanced and low-budget version was supposed to win over wide sections of the population that had a “taste”.

The inexpensive and most compact machine of the entire Amiga line, production of which began in the summer days of 1992, replaced the Amiga 500+, which failed to win the hearts. The computer keyboard has again “merged” with the system unit. The old Motorola processor MC68000, with an operating frequency of 7.14 MHz and one megabyte of RAM, turned out to be a disappointment for users eager for the miraculous transformation of the new model into a strong and modern unit. Having removed the convenient connector that made it possible to improve the system, the PC was equipped with a PCMCIA connector, designed to connect cards with 2 or 4 megabytes of RAM. Unlike the 500 versions, for Kickstart modifications an internal 2.5’’ screw was installed, which, after additional shamanism, expanded to 3.5’’. The insignificant technical equipment of the new computer and its weakness became a loss for the Commodore management, which insisted on its version, because the designers constantly proposed moving forward along the path of technology development.


Instead of confidently occupying the price niche, displacing the Amiga 500, the computer unexpectedly became much more expensive with the same performance parameters and features. Buyers called it a “failure,” criticizing the entire system, in which no significant improvements had been made, but the deterioration was “obvious.” In order to make the computer smaller and lighten its weight, the developers cut down the calculator keyboard. The lack of a block of numbers caused difficulties and sometimes made it impossible to work with some popular applications.

The management, seeing how precarious and fragile the company's position in the market had become, made an attempt to calm dissatisfied customers by releasing an announcement of the imminent appearance on the market of much more productive and powerful versions of the Amiga line. It was almost a disaster. Disappointed with the old models and intrigued by the promised super-sophisticated computers, potential buyers lay in wait and stopped buying “junk.” Sales virtually froze, profits did not recoup investments, putting Commodore on the brink of bankruptcy.

CPU – Motorola MC68EC020 with an operating frequency of 14 MHz. RAM 2 MB. DRAM 4 MB. HD 2.5'' with the possibility of conversion to 3.5''. OS – Amiga OS 3.0.


This version, which appeared in the fall of 1992, rightfully became a “real”, serious computer. It was equipped with a new product - an improved AGA graphics chipset. Instead of a radical improvement in capabilities, it turned out to be nothing. The presence of AGA negated any advantage the Amiga had over competing computers. With a refresh rate of 72 Hz, the screen resolution reached a maximum of 640x480, despite the fact that the IBM PC's image already confidently maintained a resolution of 1024x768 at the same frequencies. Meanwhile, the developers claimed that the computer can support a large number of monitor modes (max – 1448x566), a color palette of up to 262 thousand shades, four video outputs (TTL/analog RGB, radio frequency/low frequency PAL). Externally, the model looked traditional for the Amiga, once again bringing together a keyboard, mouse, and double drives.

The Amiga 1200 was supposed to be a selling model home computer, however, the price of $600 was higher than average. In the home PC market, budget IBM PC lines and game consoles have already firmly held their positions. The Amiga system was more expensive than similar and even more productive models from competitors. The question once again arose about the compatibility of hardware with “native” games from the Amiga 500, which no longer run on the new hardware. The processor also turned out to be slightly outdated. People who understood the beauty of choice wanted to get a better and more modern car for the money. No matter how much the “1200” was criticized, it managed to sell about a million copies of the PC.

This PC model was destined for a professional future. The system unit became horizontal, the keyboard came separately. The memory implied the possibility of expansion using standard connectors. The cost of the car was significant, under 2 thousand dollars, although the graphics and sound were no different. True, extensions and plugins made it possible to significantly improve them. Eight independent connectors per system unit(4 of them are compatible with PC) made it possible to expand the capabilities of the computer. It was assumed that this version would be in demand for creative workers in studios cable television and in pure programming, because its speed and power made it possible to spin the processor to maximum values.


The Commodore company tried in every possible way to promote this model, even introducing a light version of the PC, with an embedded processor and RAM in motherboard. Alas, this modification could not save the situation.


The company's "swan song" was game console with the ability to work with CDs. It was essentially an Amiga 1200, housed in a miniature new design. The game console unexpectedly hit home, taking over half of the European gaming market. Inspired by success, the developers managed to push the console onto the Canadian market, anticipating a triumphant march across the expanses of the United States of America, but to new personal computers the demand was so-so. Despite good sales of the game console, profits were critically low. Commodore declared bankruptcy in 1994, no longer caring about the fate of the Amiga computers.

Epilogue

After Commodore's bankruptcy became known, Amiga computers disappeared from the shelves. The main mistake that led to the collapse was incorrect marketing. PCs were sold as regular gaming computers in toy stores. As soon as the crisis occurred in the video game market, Commodore tried to change its image, but remained a manufacturer of gaming machines rather than professional ones. This is how the Amiga line of models, once capable of ousting their now famous competitors, ended their lives ingloriously...



AMIGA vs PC- Main features of various Amiga models.

╔════════════════════════════════════════ ═════════ AMIGA vs PC ╚════════════════════════ ════════ Hello, dear readers. We are very glad that this time you looked into this interesting section of our newspaper. Many of you, after reading previous issues of ZX-PILOT, probably had many questions about this unique, friendly and easy-to-use computer - AMIGA. Today we will introduce you to the main features of various Amiga models, and Mad Max from ZX-Format will try to answer some of your questions. The A500 is the most common model, which replaced the A1000 in 1987 and was produced until October 1991. How asked one PC user, “I see the keyboard, but where is the computer itself?” The computer itself fits inside its own keyboard. The machine has 512K of memory and a 7 MHz M168000 processor. The hard drive and most other devices are docked on the side through the system bus connector. An additional connector is designed for installation of 512K memory. Built-in (880Kb) 3.5" floppy drive. Kickstart version 1.2 or 1.3. Adding another 512K memory gives the machine the so-called “slow” memory; you can add up to 8 MB of fast memory, with in which the processor operates at maximum speed. The A2000 is practically the same as the A500, but the system unit is separate from the keyboard. Designed mainly for those Amiga users who would like to expand their capabilities without leaving the confines of the system box, in which system expansion connectors are installed. The 2000C version has 1MB of memory as standard. Comes with a hard drive as standard. CDTV - combination of A500 and player laser discs. It was not widely used, despite the high hopes initially associated with it. The predecessor of the gaming version of the Amiga CD/32. A3000 - professional option Amigas. Central processor 68030/25 MHz. The first machine with KickStart version 2. The system unit is separate from the keyboard. An excellent, although quite expensive, computer with a built-in flicker suppressor (i.e., a unit for suppressing unwanted screen flickering during interlaced scanning). A500+ - an improved version of the A500, produced from October 1991 to June 1992. It came with a megabyte of memory, an improved version of the coprocessor set, a built-in clock and Kickstart 2.04 and 2.1. A very nice replacement for the A500. A600 - produced since June 1992 as a model that replaced the A500+. The smallest (in size) of all Amigas. The keyboard is trimmed down due to the absence of additional keys. Instead of an expansion connector, the system has a PCMCIA connector designed for connecting flat cards containing, as a rule, 2 or 4 MB of RAM. The coprocessor set and memory are the same as in the A500+. Unlike it, installation of an internal 2.5" IDE hard drive is provided. After some modifications, you can install a 3.5" hard drive. The A1200 is the first of the "real" Amigas. It has the so-called AGA (Advanced Graphic Architecture), a coprocessor set with radically improved capabilities. 32-bit M68EC020 processor (14 MHz), many new high-resolution screen modes (maximum - 1448x566), color palette up to 262,000 colors out of 16 million, 4 types of video outputs (analog RGB, TTL, RGB, low-frequency PAL and RF PAL), excellent OS 3.0, etc. It comes standard with 2 MB of memory, but if you want not only to play games (of which, by the way, there are more than 7000 on the Amiga), then it is highly advisable to add an expansion card for at least with 4 MB of fast memory, after which you can rightfully consider yourself the owner of a serious computer. It has an internal IDE connector for connecting 2.5"" hard drive (after minor modifications you can install 3.5 ""). The best option for a home computer today for those who are not used to throwing money around. A4000 is a professional version of the “real” Amiga. Processor 68040/25. By the way, Motorola, out of its characteristic modesty, does not mention that the 68040 operates at double the internal clock frequency, i.e. actually 50 MHz. Supplied with 2 MB + 4 MB Fast chip memory (limit - 128 MB). The memory can be expanded using standard SIMMs. The machine in its original state costs 3 times more than the A1200, although the graphics and sound are the same (if you don’t add different extensions to the A4000). An ideal computer for cable television studio owners, artists, composers, and programmers. In the near future, it is planned to release more powerful Amiga computers based on RISC architecture. Although what we have is quite enough. In addition, there is a wide selection of accelerators that increase the performance of existing models in standard configurations. ° ° ° ° ° VDV> You give a lot of technical characteristics, this is good, but still I would like to know the opinion of knowledgeable people in comparing the Amiga with other computers and the best consoles in terms of games (it’s no secret, MM > Best - the consoles cost Best money, I don’t mean SEGA, SUPER NINTENDO, DENDY... In addition, cartridges (some gamers hate to see PLEASE WAIT, LOADING... from CD-based consoles for some time) cost a lot, although for multi-millionaires just right Yes, some consoles come close in graphical performance to SGI, but they are only consoles... ;) VDV> that almost everyone, with rare exceptions, buys computers primarily for entertainment) and since Amiga- multimedia computer, then this applies to it first of all, right? So, where are the graphics better (not animation, but pictures)? And also in comparison with Amig and Seg (since I have no idea how many colors SEGA has, but I saw it and if I knew the opinion of a specialist, I could roughly imagine what Amiga is). MM > Today there are 3 Amiga graphic architectures. Moreover, the main emphasis is on the latest, which ensures top-down compatibility with older implementations. Here they are: OCS-Original Chip Set, used for a long time on the first machines and had 32 color registers, which made it possible to display pictures in 32 colors (without using Copper), as well as the HAM6 mode, which displayed 4096 on the screen. The palette had a capacity of 12 bits, which in turn amounted to 4096 colors. Later, the EHB - or Extra Half Bright - mode was added to OCS, which allowed displaying 64 colors. Since there were 32 registers left, the additional 32 colors were obtained by dividing the brightness of the primary colors by two (Half Bright). OCS provided resolutions in terms of 320 in 32 colors, and HAM6, and EHB, and 16 colors in resolution 640, in vertical resolution from 200 to 512. The volume of Chip memory was increased during the period of OCS modification from 256k to 1mb. In 1990, the A3000 was released with a slightly modified Chip Set called ECS (Enhanced Chip Set), everything was about the same as OCS, but it could address 2MB of memory and had an Ultra-high resolution of 1280 per line with 4 colors. Some changes were made to Blitter (the heart of graphics), which could now transfer much larger chunks of memory at a time. With the arrival of the A4000 in 1992, which introduced the most advanced Amiga Chip set since the creation. It was AGA. Advanced Grafix Architecture was a revolutionary leap forward from ECS. It introduced a 24-bit palette (12 in ECS) and it was possible to use 256 colors in any resolution and a new HAM8 mode, which allows you to display 18-bit graphics (262,144 colors simultaneously in any resolution from a palette of 16.7 million). As for games, in OCS and ECS 7 colors were available for two independent game plans (Dual Playfield, each game plan can have 7 colors), and in AGA this figure was more than doubled! 16 colors in the playing field. It sounds frivolous, but if you add a few clever tricks with Copper, then there will be more colors, and more plans, at least it will seem so. To be convincing, go and look at one of your friends for the toy (designed for OCS) Lion HEART. This is a typical classic example of how to do everything smoothly and with a lot of plans without huge costs (PC). In general, to put it bluntly, in principle, the static pictures on True Color sVGA and A1200 are identical (can anyone distinguish HAM8 from 24 bit?) VDV> And also regarding music, I would like to know one thing: how is the music coprocessor playing Mouzon (like on Speccy - you must always throw new data to it, or is there some more advanced way, for example, the music player itself takes the next data, and the CPU only occasionally throws it the address of a new music?) MM > Paula is the voice of the Amiga. It works extremely simply (I'm talking about sound). There are 4 channels of direct memory access (DMA), through which the next portion of data is sampled from memory with a certain period. Sampling of audio data has a higher priority than the processor, and the sampling point occurs at the end of each line of the television raster. 2 words are selected at a time (one word 16 bits). The period for each channel is programmed by the processor through the Paula registers. In addition, each channel has a 6-bit volume control, which, coupled with 8 bits of sound, gives a dynamic range of 14 bits (16 bits on CD). Programming the melody is carried out by the processor and does not take much time. So, even on 68000 with 7Mhz, modules compiled by TrackerPacker 3, when played, occupy only 3 raster lines (if you count in hacker terms). VDV> So, let’s move on: it’s no secret that many are hesitant about what to buy - an AMIGA 1200 turbo or a Pentium with a bunch of bells and whistles, and I, as a representative of such a race, with all my soul gravitate toward the exotic Amig, but I constantly see new GAMES for IBM (like FANTASMAGORIA, etc.) and I want to find out if I choose AMIGA, will I get it on it, will we not remain behind again - like on Speccy (please don’t mind, it’s sad, but it’s true, and everyone understands this.) MM > Amiga after the Commodore crisis got back on its feet, and is not in a hurry to go to the grave. Programs are being written for it, hardware is being developed. Everything that has been done on the Speccy for a long time has not been done for a long time. In connection with this, bury Amiga is a little early... MM > In principle, the same thing is unlikely, you can get much better. Of course, it’s unlikely to work on a bare A600 or A1200. VDV> So here’s the main question: Cool Games still write for Amiga and IBM (with worse quality), or only for IBM? MM > They write for both, the main thing is different: in our country there are few people involved in obtaining software. And if anyone does, it’s on a miniscule scale, and according to their own tastes. While for the PC, everyone is selling software that, before it even appears on the shelves of the West, is already reaching our fans. But this situation cannot last long. Everything will be the same as with the PC. A few years ago, everyone was running with XT and somehow getting games of very dubious quality... We'll see... VDV> And one more thing: I heard a lot about IBM software emulators, so this is how SVGA graphics are emulated and emulated -is SOUND BLASTER? MM > Yes, there are PC software emulators. The most worthy of them today is PC-Task 3.1 (due to the above circumstances, I don’t know if there are future versions). It emulates a computer based on a 286 processor without an FPU. It also emulates sVGA up to 2Mb, and a mouse. It also has the ability to work directly with a PC HDD. The author of PC-TASK promised to continue development by adding emulation of 386 and 486 processors. So let's wait, sir. And on the A1200 with Blizzard IV 1230 at 50Mhz, according to the test (CHECK IT) it emulates 286 at 30Mhz. I don’t remember about Blaster, although it may be. In addition, there are a bunch of other emulators on the Amiga. For example, one of the outstanding ones is the MAC emulator. On A4000 with 040 there is Quadra900 emulation. ZF > By latest information PC-Task has already appeared, supporting 486. ZF > According to the latest information, Pentium has already appeared. VDV> Next question: what kind of monitor does Amiga need? MM > Any monitor is suitable for the Amiga, be it from Spectrum (even a TV) or sVGA. It's a bit of a shame, but sVGA can only work under the operating system, while a regular monitor can work anywhere. There is a way out: Multisync with a line frequency of 15 Khz and higher. It will work anywhere and in all modes. VDV> Well, the last and most important question: where is it officially sold (in Moscow, of course, I won’t go - I’m going to St. Petersburg to get it)? MM > For now, we ourselves are going to Moscow for the Amiga. We go to the SAKO company at the address: 1st Dobryninsky lane, 8. Tel/fax (095) 237-85-62.