What is a mod and how to install it. How to install a mod on Minecraft - detailed description. Possible problems and their solutions

If you have just started playing or don't know... how to install Minecraft PE mods then this article will be very interesting for you. In it we will try to very clearly and clearly tell you how to install mods on Minecraft PE. This process is very simple and does not require any special knowledge or special skills from you, everything is very simple.

The first thing we need is to download the BlockLauncher PRO program in accordance with your version MCPE:

Once you download this app, download it on your phone and install it. I think you won't have any problems with this. Next you need from the corresponding section of our website. If you have already downloaded the required modification, then move on. Mods come in only one resolution.js if you have .rar or .zip then these are archives that contain the mod itself and before installing you need to unzip them and extract the mod file itself and download it to any convenient location on your phone or tablet:

Instructions for installing mods on Minecraft PE

  • Launch BlockLauncher PRO and click on the wrench icon in the upper right part of the screen and select “Launcher Settings”;
  • In the settings, find and check the box next to “Enable support for ModPE scripts”;
  • Then we find the item “Manage scripts” and go into it;
  • Next, you need to select the path where your mod file is stored on your device, to do this, click the “Add => From local storage” button and find the previously saved file on the device;
  • To enable or disable mods, in the “Manage Scripts” section you need to long press on the file name.
  • Now we enter the game through BlockLauncher and enjoy the game in the modified client.


Well that's it, now you know how to install Minecraft PE mods any version. I hope this material was written very clearly and you will not have any problems. If you have any questions, we will be glad to see them in the comments.

Installing mods with the .mcpack extension

Installation occurs automatically
1. Download the mod or modpack with the .mcpack extension
2. Then find it on your device and run it, thereby importing it into the game automatically

4. In sections ` Resource Kits` and ` Expansion Sets` select imported resource packs (addon)

Installing mods with the .mcaddon extension

1. Download the mod with the extension .mcpack
2. Then find it and run it, thereby importing it into the game
3. Open the game and go to world settings
4. In the `Resource Sets` and `Add-on Sets` sections, select the imported resource packs (addon)
5. Restart the Minecraft PE game

How to download a mod for Minecraft?

Go to the website where the best are collected by category
Select the mod you like to download
At the end of the article there is a link to download the mod to your phone
Download

A mod is a special add-on that adds new features to the game in order to expand it and make it more interesting. They come in a wide variety, allowing you to realize a large number of player desires. There are options when you can download any version of Minecraft with mods already installed, for example, Minecraft 1.3.2 with (ModsPack).

Some mods are installed by replacing some components of the game, while others are installed using loaders such as Forge. The first ones are not entirely safe to use: the game may not start, and in order to return it to how it was, you will have to install it again, or stock up on a copy in advance. For this reason, the idea was born to create bootloaders that make the process safer and, equally important, simpler.
They have notes on their descriptions that tell you exactly what type of installation they use. Most often this ModLoader And Forge.

Loaders from both cannot be used at the same time, otherwise the game will not be able to start.

Installation for Minecraft 1.6 and older

Starting from this version, the installation process has changed:
The main game file "minecraft.jar" has disappeared. Instead, folders with profiles have been created in which version files are located. These folders are placed in the "versions" directory.
In the official launcher, version files are overwritten if they have been changed. The same thing can happen in some other launchers.
Accordingly, mods for ModLoader are placed in “jar” version files.
If you perform an automatic installation via Forge, then you only need to move the finished mod to the “mods” folder.
To install mods you need a bootloader. How to install it is stated on the developers' website. Nothing complicated: download, run, follow the program instructions.

Installing ModLoader

  1. Download the mod you need.
  2. From the Start menu, select the Run dialog (or press WIN + R). Write “%appdata%.minecraft” in it and press Enter.
  3. Go to the "versions" folder. Select the version you need and copy it, changing the name.
  4. In the copy you need to rename the old files “*.jar” and “*.json”, they must correspond to the name of the folder.
  5. Open the one that is “json” with notepad. But it’s better to use Notepad++, it is more convenient for such things and has syntax highlighting, making it easier to navigate through the code.
  6. At the top there will be an “id” item, which contains the old profile name. Replace it with a new one (folder name) and save.
  7. The “*.jar” file can be opened using any archiver. Add files from the mod to it, replacing the existing ones. Delete the “META-INF” folder, because it will not launch mods or the game itself. Instructions on how to do everything correctly can be found in the description of the mod. As a rule, you need to unpack the downloaded archive; these will be the files that need to be replaced.
  8. Go to the launcher, select the created profile in its settings and try to enter the game. If the installation was successful, it will launch with mods.

Installing Forge

Forge will be installed - install any mod!

At the moment, this is the main program for installing new mods for Minecraft. Installation varies depending on the game version. I distinguish between installations on versions before Minecraft 1.6.x and after Minecraft 1.6.x

Installing versions after Minecraft 1.6.x

Installing versions BEFORE Minecraft 1.6.x

I won’t describe it, but watch the video

A short excursion into the modification of phpBB conferences

How to install MODs

What is MOD

MOD - a modification of your phpBB conference that adds functionality that was initially missing in the standard phpBB package (for example, the ability to thank the author of a post) or expands the existing functionality (for example, MOD Autogroup - transferring a user from group to group depending on certain conditions), or introduces cosmetic changes to the conference display (for example, arrangement of the list of subforums in a column).

As a rule, a MOD is an archive file that includes the necessary set of files. These can be php code files, a set of style template files, a set of images and, of course, an instruction file for installing the MOD.

Where to look for mods
On the Internet, of course. There are quite a lot of them on the offsite: http://www.phpbb.com, on some well-known mod repositories: http://www.phpbbhacks.com, and on the websites of MOD authors. At our conference in the FASHION section you can also find some of them. Please note that you can expect guaranteed support only for MODs downloaded from the offsite MOD database - http://www.phpbb.com/mods/db/.

How to install MOD

  1. Find the current version of the MOD you are interested in. Current means the latest in terms of publication time. Be sure to check the MOD author's website to check for the latest (later) versions of the MOD.
  2. Download the archive file with the MOD.
  3. Unzip the file into a separate folder. We recommend doing this on your local computer. It's more convenient and faster. After unpacking the archive, you should see a folder with at least 3 files:
    • *.XML (for example, install_mod.xml)
    • *.XSL (most likely modx.prosilver.en.xsl)
    • GPL license file (usually license.txt)
    You may also find:
    • folder /root, which contains additional MOD code files. They will need to be copied to your conference, following the nested folder structure. As a rule, it follows the folder structure of the phpBB conference.
    • folder /contrib, which contains additions to the MOD (in fact, also MODs), containing code or files for the compatibility or correct operation of the installed MOD with other MODs installed on your forum, as well as files for upgrading the transition from previous versions of this MOD , if you have already installed an earlier version of this MOD. Installing these MODs, otherwise known as add-ons, is not always necessary (unless otherwise specified in the instructions).
  4. Read the instructions carefully.

The installation instructions themselves contain an *.XML file (eXtensible Markup Language, for example, install_mod.xml), but its syntax, as a rule, is not intended for human readability. However, XSL (eXtensible Stylesheet Language) helps make an XML file look like a regular web page when viewed in a browser. Almost all browsers support XML. Therefore, to read the file, simply double-click on its name and it should automatically download into your web browser.

Do not forget that you must open the file in the same folder in which you unzipped the MOD. This is necessary for the XML file to find and load the style sheet (XSL file). Otherwise the browser will simply throw an error.

After opening the XML file in a web browser, you should be able to see the installation instructions as a text web page, something like this:

There is a language selection menu in the upper right corner that allows you to change the language of the file. Feel free to use this feature, it will make it much easier for you to understand the instructions. We hope you choose Russian. There are currently more than 20 languages ​​available for use. By default, instructions are written using the English interface. If you change the interface language, you may need to enable JavaScript. If your browser does not support this option and you cannot change the MODX interface language, try opening the file using other browsers, such as IE or Firefox.

The instructions consist of 2 main sections, general information about the MOD and the actual manual: a list of what you must do to install the MOD on your phpBB forum.

In the first section you will see:

  • About this MOD - About fashion
    MOD name, description, version, difficulty estimate and time to complete installation, as well as Author's Notes. Authors sometimes find it necessary to include additional information about their MODs. It's always a good idea to read this before installing.
  • Author - Author
    Here you will see the author(s) of this MOD. His/her email address, personal web pages and real name.
  • Files to Edit - Files to change
    List of files you will have to edit. The file names provided include the full path to the file(s). This way you will know where to find the specific file(s) to edit.
  • Included Files - Additional files
    A list of additional files indicating the full path that will need to be copied (added) to the conference files.
  • Additional MODX Files - Additional instructions
    Additional instructions, for example, for non-English language packs, for additional styles, for updating MOD versions.
  • Disclaimer & Other Notes
    A notice about the version of phpBB that the MOD is compatible with, a reminder to check that you have the latest version of the MOD, and that you need to back up your files before making any changes to the phpBB code. You should also create backups of your database (or related tables) if the MOD requires changes to your database. If any errors occur during installation, you can restore the backup files/database. Don't forget to do this!
  • License & English Support - License and English support
    Most MODs are made under the GPL license. If you have any doubts about this, please contact the author. You can find support in Russian at our conference in the Modification of phpBB 3.0.x section
  • MOD History - MOD History: You can trace the history of the development of the MOD by reading this section of the instructions.

(The description of parts of the Instructions is given taking into account version MODX 1.2.3. In earlier versions, their location is slightly different. For example, in version MODX 1.2.2, Author's Notes were located before the MOD History, and information about the License was after the MOD History).

Second section - and there are the installation instructions themselves, consisting of a sequence of actions that must be performed. Let's look at them.


  • File Copy - Copying files
    This section contains a complete list of files that need to be copied (added) to your conference files. The files are listed with full paths. As a rule, in the MOD archive these files are placed in the /root folder, which corresponds to the root folder of your conference. Remember to follow the subfolder structure when copying files.
  • Edits - Editing.
    This section contains sequential steps for editing the code of your conference files. Please note that you should use a simple text editor (that does not add ad libs). A list of recommended text editors can be found. In addition, it is important to save files in UTF-8 encoding without BOM.

    Now let's look at the editing commands:

    • Open - Open
      This command prompts you to open the file in a text editor to which you need to make changes.
    • Find - Find
      This command prompts you to find a specified sequence of characters (a code fragment) in a file opened for editing. The search should start from the beginning of the file - from the first character of the first line of code. Please note that not the entire line, but only part of it (beginning of the line, middle, end of the line) may be specified for search. In the code fragment specified for searching, all characters are important, including spaces and tabs. If two or more actions follows one after another, then they should be performed this way: each subsequent action from the place in the file where you stopped after performing the first one. This sometimes happens in the instructions to make searching easier. For example, you need to edit one specific line that appears several times in the file. Then, for the search, a unique fragment located just above the search string is indicated. And the next action will show you exactly the line you need.
    • Add after - Add after
      This command prompts you to add the specified code snippet after the one found. Please note that you need to add it after the found one (from a new line), and not into the found line of code.
    • Add before - Add before
      This command prompts you to add the specified code snippet before the found line of code. Please note that you need to add it exactly before the found line, and not into the found line.
    • Replace With - Replace
      This command offers you the previously found fragment with the specified code fragment.
    • Increment - Change
      This command prompts you to change (increase or decrease) the numerical value of the specified variables in the found code fragment.
    • String commands:
      In-line Find - Find
      In-line Add after - Add after
      In-line Add before - Add before
      In-line Replace With - Replace
      In-line Increment - Edit
      These commands are similar to those listed above, but they need to be executed with fragments within one line of code.

      For example, the result of this instruction: == Find ==
      $user->
      == Add after ==
      break; there will be the following code: $user->add_lang("bbcode", false, true);
      break; And the result of this instruction: == Find ==
      $user->add_lang("bbcode", false, true);
      == In-line Find ==
      true
      == In-line Replace ==
      false will be the following code: $user->add_lang("bbcode", false, false);

  • DIY Instructions - Do it yourself
    This section provides final instructions for installing the MOD, which, as a rule, cannot be performed automatically (for example, by an installation script). You must complete them by following the instructions exactly. This could be instructions for creating a module in the administrative section, clearing the cache, updating a set of images, setting access rights, etc.

That's all, actually!

Conclusion

  • Selection of MODs.
    If there is a prefix in the name of the MOD, then you should be careful. The following prefixes are commonly used:
    • - abandoned means that the development and support of the MOD has been abandoned (discontinued) by the author.
    • - developed means that this MOD is under development. In fact, this is not a full-fledged MOD yet, but only sketches and ideas.
    • - means that the MOU is in the early stages of development. It is already available for download, but may not be supported.
    • - beta means that the MOD is in the testing stage and can be used by experienced users for testing. It is not recommended to use beta versions of MODs at live conferences!
    • - release candidate means that the MOD is almost complete and is awaiting final validation.
    • - means that the MOD has been validated and included in the MOD database on the official website phpBB.com
  • Instructions.
    If you do not find any of the above sections in the MOD installation instructions, this means that it is not necessary for this MOD. For example, if there is no section SQL then you don't need to make changes to the database if there is no partition File copy- then there are no additional files to copy, etc.
  • Database.
    If you are having difficulty executing SQL queries against the database (for example, you do not have access to any database manager), then you can try to generate an installation file yourself that will make the necessary changes to the database. To do this, you can use a generator, which can be found, for example, here - http://phpbbtools.ru/db_update_gen.php Insert the SQL queries from the instructions into the generator window (if there are several queries, then insert them all, placing each query on a new line ), click Generate and download the resulting file. You should place this file in the root folder of your conference (where the config.php file is located) and run it through your browser (type in the address bar http://your_conference_address/file_name). After executing the file, it should be deleted! There are several similar generators on the Internet, just do not forget that the generators for phpBB2 and phpBB3 are different, be careful.
  • Editing.
    We recommend downloading files from the server, editing them on your local computer and uploading them back. Editing through an FTP client very often serves as an additional source of errors and also uses more traffic.
    As you edit code files, you perform various actions in sequence. Please note that the instructions are written in such a way that all actions in it are arranged sequentially - from the beginning of the file to its end. That is, each subsequent command (for example, FIND) should be executed from the place in the editor where you ended up after executing the previous command.
  • Styles.
    Instructions are written in standard styles (prosilver for phpBB3). Typically in the folder /contrib There are additional instructions for the subsilver2 style. Therefore, if you use other styles, you should edit the corresponding style data files, following the instructions and common sense. This is not very difficult since most styles are based on either prosilver or subsilver2.
  • Languages.
    The same applies to language files (lang files). The instructions are usually written for the English language, so you will need to edit similar files in the language you are using (most likely Russian). You can most likely find the necessary instructions in the MOD Localization section of our conference.
  • AutoMOD
    This is also a MOD designed for quickly installing other MODs on your conference. It can make your life a lot easier, especially if you don't want to delve into the intricacies of source code editing. You can find it here - phpbb.com/mods/automod/ Currently, AutoMOD can independently change the code of files, make backup copies for cancellation, and prompt you about detected inconsistencies. It should be noted that all MODs that have passed official validation on the phpBB website are written taking into account the possibility of installation using AutoMOD.
  • And the most important thing.
    And don't forget that before you start installing the MOD, you need to back up your files before making any changes to the phpBB code. You should also create backups of your database (or related tables) if the MOD requires changes to your database!

Many of us MineCraft fans have encountered this problem sooner or later - "How to install a mod for MineCraft?" In this article you will find the answer to this question.

No wonder this search query is one of the most popular (about MineCraft, of course) in various search engines, for example in Yandex, or Google. It's really can be a hard thing but if you are reading this, it means you are already halfway to solving your problem.

1) Before installing the mod, check its version, as well as the version of yours Minecraft"a. They must match, otherwise the mod will not work.

2) Also, before installing, find out what programs are needed for the mod to work. Usually this: Forge or ModLoader. Installation instructions are written for each of them.

For Forge (Automatic installation):

1) Go to this link and select the version of Forge you need and download it.

Please note that you need to download from the links with the text: installer, since they are the ones that lead to Forge with automatic installation. It is also worth noting that you need to download the recommended version, it is the most stable.

2) Run the downloaded file, click OK and wait until the process completes.

3) Launch the launcher and select the profile with the version on which our Forge is installed. Typically the version is renamed like this:

For Forge (manual installation) (Outdated method):

a) Download the latest version of Forge for your MineCraft. You can do this on our website using the link:

dateFileVersionDownload linkDownload the clean client
August 16, 2014Forge for Minecraft1.7.10 DownloadDownload
January 12, 2014Forge for Minecraft1.7.2 In developing
November 13, 2013Forge for Minecraft1.6.4 Download
November 13, 2013Forge for Minecraft1.6.2 Download
July 4, 2013Forge for Minecraft1.6.1 Not available
May 4, 2013Forge for Minecraft1.5.2 Download
March 24, 2013Forge for Minecraft1.5.1 Download

b) Open file minecraft.jar any archiver. It is located in a hidden folder, different for different operating systems:



c) Open the Forge archive and move all the files from this archive to: minecraft.jar

d) After that, launch MineCraft. Forge will scan the game files and create a folder mods.

2. ModLoader:

a) Download the current version for your MineCraft. You can do this on our website using the link:

b) Open your minecraft.jar file with any archiver. It is located in a hidden folder, different for different operating systems:

Windows 7, Vista – C:/Users/"User name"/AppData/Roaming/.minecraft/bin
Windows XP – C:/Documents and Settings/"User name"/Application Data/.minecraft/bin
"User name" – the name of your profile on your computer.

c) Open the archive with ModLoader and move all files from the archive to

d) Now, without closing the minecraft.jar archive, open the archive with the mod and move all the files inside minecraft.jar

3. Without ModLoader and Forge

There are mods that do not require the installation of third-party programs such as Forge and ModLoader; usually their installation is indicated on the page with the mod, since it is often different from other mods.

Additional Information:
When downloading mods, beware of malicious sites, downloading files from which can harm your computer.

When installing a large number of mods, some of them may conflict and the game may stop working. Therefore, make a Minecraft Backup in a timely manner.

If the version of the mod and your client are different, then do not install it under any circumstances! It won't be able to work properly!

Video instructions for Modloader:

Video instructions for Forge:

You all know that mods from our site are installed automatically. To add a mod to a site, it’s no longer enough to simply download an archive with instructions. However, we have tried to make adding as easy as possible. Now I will tell you what needs to be done for this.

As an example, I will add a car mod to GTA San Andreas - GMC Sierra. Look carefully at how I filled out the fields.

1. Basic parameters

First you need to fill out basic information such as " Name\", \"Short description\" And \" Detailed description\". A short description will be added to the installer, and a detailed description will be displayed on the website. Only the \" field is required. Name\", but try to fill in all fields.

2. Additional options

After this, you need to fill out additional information. Additional fields may vary for different games and types of modifications. Since I'm adding a car for GTA San Anreas, I need to fill in fields such as \" Author's nickname\", \"Author's website\", \"Author's email\", \"Brand\" And \" Model\". Don't forget to indicate the authors, because it is thanks to their work that we have these fashions. When adding cars, be sure to indicate it Mark And Model, so that the mod falls into the desired category of our File Catalog.

Also at this stage you need to note the mod's dependencies. It happens that for one mod to work, another mod must be installed, for example, for CLEO scripts to work, you must first install the CLEO library. Check the boxes for the required dependencies and proceed to the next step.

In my case, there are 4 tabs below: To IMG, To Folder, Settings and Rows. Each tab has a tooltip that describes what it does. For a hint to appear, simply hover your mouse over the question mark next to the tab you are interested in. When you add a mod to other games, the number of tabs may be different.

3. Tab \"In IMG\"

On this tab you must provide the installer with files that should be placed in any *.img archive. If this is not required, then you can leave nothing in this tab. To upload files, click on the \" button download files\" and select the files you need. You can have several at once. After selecting the files on your computer, click the \" button Open\".

(Since I’m adding a car mod, I need to load the files of the model being added into this tab: sadler.dff and sadler.txd)

The files you select will immediately begin to be uploaded to the server. If you change your mind, you can stop downloading by clicking on the \" button Cancel all downloads\" or you can remove any individual file from the queue by clicking on the cross next to it. For each file, you must specify the path to the *.img archive. The path is specified relative to the folder with the game. When downloading, all files are assigned to the *.img archive by default (modelsgta3.img for GTA SA,VC or pcmodelscdimagesvehicles.img for GTA IV). The default path can be changed by clicking on the pencil icon next to it.

After downloading, all files will be displayed in the table. The parameters of any file can be changed by clicking on the pencil icon in the desired line.

4. \"To folder\" tab

If, when installing a mod, you need to add or replace some files in the game folder, then this can be done in the second tab - To folder. Everything is the same as when adding to *.img, only the path must be specified not to the file, but to the folder to which we are copying. If you need to copy it directly to the game folder, then leave the path empty. If you need to place the file in a subfolder, then specify the path to it (for example data, or CLEO, or commondata).

(I'm adding a regular car mod without support for the CLEO library or any other functions, so I'm skipping this tab because I have nothing to add to it)

5. \"Settings\" tab

On the third tab you need to make various settings for transport:

  • wheel size and frequency of appearance of cars - vehicles.ide;
  • characteristics, control settings and behavior of the car - handling.cfg;
  • transport color - carcols.dat;
  • availability of tuning - carmods.dat (only for GTA SA).

When choosing Replacement model On this tab, the fields are automatically filled in with standard settings from the game. (Standard settings are suitable for mods only in isolated cases, so do not forget to make your own settings for the mod you are adding. Next, I will tell you how to do this.)

We make the settings.

For your convenience, we have come up with a simplified addition. If you have a regular mod, for example a new car model, then you can quickly make settings by downloading the ReadMe file included with the mod. To do this, click on the button \"Download ReadMe\" in the block \"Easily added settings\" and select this same ReadMe file. After it is loaded, the system will try to recognize the settings and enter them into the table.

Also, for your convenience, we have come up with another option for simplifying adding settings. Click on the \"Add Settings\" button and you will see fields for making settings (I am adding a GMC Sierra, which replaces Sadler in the game. To make new control settings, I fill out this tab):

Just copy here the lines that need to be replaced in these standard files, click on the \" button OK\" and they will be automatically added to the table.

6. \"Strings\" tab

Adding the settings described in the previous tab is only suitable when adding a regular transport mod, i.e. a new car, motorcycle, helicopter, etc. Of course, the majority of such mods are, but sometimes it is necessary to replace or add lines in files for more complex mods. This is what the last fourth tab is for - Strings. Here's a manual addition. Click on the "\" button Add\" and you will see an adding form where you need to fill in the lines (file path, search type, phrase, new line), but more on that next time.

(I'm adding a regular car mod without any changes to other game files, so I'm skipping this tab because I have nothing to add to it)

After all the necessary parameters have been entered, you can safely press the “ Save" If everything is correct, a message indicating the successful addition of the mod will appear on the screen:

On this page you can view the list of your modifications, download, edit, add screenshots and videos, and also delete any of your mods. You can edit and delete a modification until you submit it for publication (green arrow).

So, after generating the mod, we need to download it and check its functionality before publishing it, and also take screenshots of it in the game ( We do not publish mods without screenshots on the site! ).

  • 1. Click on the \" icon Download\" - marked with a red circle in the screenshot above - a new standard window will open for downloading files from our server.
  • 2. Download the mod you just generated.
  • 3. Install it into the game.
  • 4. Find the installed mod in the game and check its functionality. In my case, this mod is a car; to quickly find it in the game I use the trainer:.
  • 5. Take screenshots (at least 3 from different angles, preferably 5 or more). As I indicated above, it is very convenient to take screenshots in the game using Fraps.
  • 6. Exit the game and go to the My Mods section on the website to add the screenshots you just took and send the file for publication.

Adding screenshots to the generated mod.

To go to the section Screenshot management- click on the camera icon - marked with a red circle in the screenshot below:

The page "\" opens Screenshot management\". To upload screenshots, click on the \" button download files\" and select the required screenshots. You can take several at once. After selecting, click the \"Open\" button and they will begin to be uploaded to the server:

If during the process of uploading screenshots you uploaded an extra one or you simply did not like the uploaded screenshot, then you can always delete it by hovering the mouse cursor over it and clicking on the “cross” - the screenshot will be deleted immediately. You can also sort the screenshots in the order you need - just drag and drop the screenshot. The screenshot that comes first will go to the main page of the site.