Modification manager. Automatic installation via NMM manager

If for some reason you do not want to use the popular NMM or the built-in game manager, then you need download Mod Manager for Fallout 4. With it you can install on clothes, equipment, weapons, new images of companions, sounds, textures and much more. Change the Fallout world the way you like.

The manager works with esp and esm formats. The advantage over NMM is that you do not need to register anywhere.

Installation

First you need to download the Mod Manager for Fallout 4 and install it. After this, you won't have to put much effort into adding modifications.

Click Install and select the desired archive with the mod. Check the box to mark the files included in it. Click Install again.

  1. If you find a Data folder in the mod archive, uncheck the box. If you ignore this action, then when installing the mod there will be an extra folder and the modification will not work.
  1. In the Data folder, which is located in the Fallout 4 game folder, the program will create a Mods folder. it will contain text files. Do not delete them - they are used by the program.

Using Mod Manager, you can just as easily remove mods you don't like.

This Nexus Mod Manager program is designed to automatically install mods in Skyrim, Skyrim SE and Fallout 4 and other games (for Windows 7, 8, 10, Vista), conveniently store them, disable unnecessary ones, etc. Program for English language, but everything is clear.

Attention:
1. A new version HMM starting from 0.60.0 and higher requires .Net Framework 4.6 (If you do not use Windows 10, then you can download package .Net Framework 4.6)
2. When you start the NMM manager, if a window pops up with errors, then look at the first lines in the window, you will be shown the incorrectly installed names of esp mods. in the launcher, arrange everything as they write to you and run NMM again, if there is a window with errors again, then continue to arrange the mods that are written in the window)

Update:0.70.9 (for Windows 7, 8, 10, Vista)
* Fixed category view filter reset bug (thanks to user jbostrus on Github)
* Fixed installation of .PDB files. (thanks to user jbostrus on Github)
* Removed an unused tool from the Enderal game mode. (thanks to user jbostrus on Github)
* Fixed a bug for trailing (and leading) spaces in archive files. (thanks to user jbostrus on Github)
* Added clearer logging/information when the info.xml file from fomod is corrupted.

Change log:
- List of all changes previous versions read the readme in the archive.

How to enable installation of mods for Fallout 4:
1. Download and install NMM
2. When you first start the program, it will detect the game, mark Fallout 4 with a green checkmark, if you already have NMM installed and you are just updating the NMM version, then when you launch NMM from the desktop, in the game selection window, click scan the system for the game (Rascan Installed Games) , NMM will detect Fallout 4 and also mark it with a green checkmark, then when installing NMM there will be a window indicating the storage paths for mod archives, select at your discretion.

In version NMM 0.65.X, the program itself will configure everything in the .ini files, or at least it should do so, judging by the changes in update 0.65.X

1. Go along the path "My Documents/My Games/Fallout 4". There will be several .ini files in this folder
2. Open the Fallout4Prefs.ini file and look for the line. Directly below it there should be a line: (if not, then add)


bEnableFileSelection = 1


bInvalidateOlderFiles=1
sResourceDataDirsFinal=

How to attach F4SE to NMM manager:
1. Download and install
2. Open NMM manager and open the settings menu (gear icon in the top bar)
3. In the settings window, click on the Fallout 4 tab
4. In the Fallout 4 tab, find the "Custom Launch Command" section and the "Command:" text field and enter: f4se_loader
5. Click OK to close the settings window
6. Enable mods again in the Plugins list (you won't need to do this every time)
7. Click on the "Launch Fallout 4" menu located at the top of the NMM manager
8. From the drop-down list, select "Launch Custom Fallout4" or "Launch F4SE"
9. Fallout 4 will launch immediately with all active mods enabled. Use this button now to run Fallout 4 via F4SE
10. (Optional) Remove the Fallout 4 shortcut from your desktop. If you open the official launcher, .ESP files will be disabled and this will be reflected in the NMM. If you do not open the official launcher, your .ESP files will remain active as they were before the update.

This program is very a simple manager modifications, however, having a decent this moment functional.
Using it, you can manage esp files, as well as install resource modifications, for example, retextures, audio - or any others.

Required for operation Net Framework

Usage:

Using the "install" button, select esp or the archive with the modification, then follow the program's suggestions. Mods can not only be installed, but also removed, which, given the number of new mods for Fallout 4, is a very necessary feature.

Functions

When you close the modification manager or launch the game through it, it installs on the filesplugings.txt and DLCList.txt read-only setting.

Mod Solver
Select the files in this window (you can drag and drop), make sure the structure is correct, and then install.
In your Fallout 4 Data folder there will be a folder called "Mods" which will contain some txt files. Do not delete it, it is needed for the program to work.


Installing mods

When you click "install" you can add zip file or 7z.
It should be able to add other archives since it uses 7z for decompression


1.0.30
- Possibly fixed threading issues
- Fixed an error when installing bsa / ba2 archives

1.0.29
- Hotfix - possible crash after installing the mod

1.0.28
- Checks the password and gives an error if it is incorrect
- The manager now works without the correct Nexus account and does not ask about it
- The position and size of the main window is preserved
- Sorting of mods is preserved
- Option to skip the question about deleting downloads after installation
- Implemented a handler for processing delete commands
- The list of mods should now always be updated after installing the mod
- Added categories of mods from the Nexus.

1.0.27
- Fix - installation of the mod from a file has been fixed

1.0.26
Fixes
- Fixed problems with deleting downloads from the list
- Various interface improvements

1.0.25
- Fixed bugs in Mod Solver
- Fix Mod button now works correctly
- The "Help" button now works correctly
- Fallout4.esm can no longer be disabled in the mod list
- Downloads are removed from the list if you answer “yes” to the offer to remove them
- "Update" button in the list of mods
- Mod Solver: information about mods, highlighting of recognized files and folders
- Option to launch F4SE if installed
- Changed the login label to "Nexus Login"

1.0,24:
- Now works with Nexus
- A fair amount of code has been rewritten

1.0.23
-Changed the logic for installing mods
-Bugfixes
-Activation/deactivation of mods
-Select files in Mod solver during installation

1.0.20:
-Minor changes

1.0.19:
-Added selection of installation directory (you yourself know who this is for)
-Added selection of options
-Redesigned main window-
-Fixes

1.0.16:
-Added support for BSA, BA2 and esm
-Various minor fixes

1.0.11
-Preventing various potential problems.

1.0.10
-Minor improvements

1.0.9
-Hotfixes and bug fixes

1.0.5
- Mod Solver - updated
- Improved backup functions

1.0.4
-- Mod Solver > fixed a major issue with some mods. The unpacking process has been rewritten - now it is much faster.
- Added a question when deleting a mod
- Added meshes, programs, materials, lodsettings, vis, misc, scripts, shadersfx folders to the sResourceDataDirsFinal line.
- Added a checking mechanism to prevent errors.

1.0.3
- Updater hotfix when Nexus is unavailable

1.0.2
- Mod Solver - updated > added structure check (support for audio, textures, interface, music and esp files)
- Mod Solver - fixed a bug with duplicate folder names
- Implemented update checking
- Implemented simple system backups (only one level; no multiple backups of the same file)
- Change filters when viewing mods (all files and compressed files)
- Files in archives can now be opened directly using the modification manager.

This program is a very simple modification manager, however, it has decent functionality at the moment.
Using it, you can manage esp files, as well as install resource modifications, for example, retextures, audio - or any others.

Required for operation Net Framework

Usage:

Using the "install" button, select esp or the archive with the modification, then follow the program's suggestions. Mods can not only be installed, but also removed, which, given the number of new mods for Fallout 4, is a very necessary feature.

Functions

When you close the modification manager or launch the game through it, it installs on the filesplugings.txt and DLCList.txt read-only setting.

Mod Solver
Select the files in this window (you can drag and drop), make sure the structure is correct, and then install.
In your Fallout 4 Data folder there will be a folder called "Mods" which will contain some txt files. Do not delete it, it is needed for the program to work.


Installing mods

When you click "install" you can add a zip or 7z file.
It should be able to add other archives since it uses 7z for decompression


1.0.30
- Possibly fixed threading issues
- Fixed an error when installing bsa / ba2 archives

1.0.29
- Hotfix - possible crash after installing the mod

1.0.28
- Checks the password and gives an error if it is incorrect
- The manager now works without the correct Nexus account and does not ask about it
- The position and size of the main window is preserved
- Sorting of mods is preserved
- Option to skip the question about deleting downloads after installation
- Implemented a handler for processing delete commands
- The list of mods should now always be updated after installing the mod
- Added categories of mods from the Nexus.

1.0.27
- Fix - installation of the mod from a file has been fixed

1.0.26
Fixes
- Fixed problems with deleting downloads from the list
- Various interface improvements

1.0.25
- Fixed bugs in Mod Solver
- Fix Mod button now works correctly
- The "Help" button now works correctly
- Fallout4.esm can no longer be disabled in the mod list
- Downloads are removed from the list if you answer “yes” to the offer to remove them
- "Update" button in the list of mods
- Mod Solver: information about mods, highlighting of recognized files and folders
- Option to launch F4SE if installed
- Changed the login label to "Nexus Login"

1.0,24:
- Now works with Nexus
- A fair amount of code has been rewritten

1.0.23
-Changed the logic for installing mods
-Bugfixes
-Activation/deactivation of mods
-Select files in Mod solver during installation

1.0.20:
-Minor changes

1.0.19:
-Added selection of installation directory (you yourself know who this is for)
-Added selection of options
-Redesigned main window-
-Fixes

1.0.16:
-Added support for BSA, BA2 and esm
-Various minor fixes

1.0.11
-Preventing various potential problems.

1.0.10
-Minor improvements

1.0.9
-Hotfixes and bug fixes

1.0.5
- Mod Solver - updated
- Improved backup functions

1.0.4
-- Mod Solver > fixed a major issue with some mods. The unpacking process has been rewritten - now it is much faster.
- Added a question when deleting a mod
- Added meshes, programs, materials, lodsettings, vis, misc, scripts, shadersfx folders to the sResourceDataDirsFinal line.
- Added a checking mechanism to prevent errors.

1.0.3
- Updater hotfix when Nexus is unavailable

1.0.2
- Mod Solver - updated > added structure check (support for audio, textures, interface, music and esp files)
- Mod Solver - fixed a bug with duplicate folder names
- Implemented update checking
- A simple backup system has been implemented (only one level; no multiple backups of one file)
- Change filters when viewing mods (all files and compressed files)
- Files in archives can now be opened directly using the modification manager.

In this article I will tell you how to install mods (modifications and add-ons) for the game Fallout 4, I will list and clearly explain all the methods for installing mods, I will also describe several common problems and options for solving them. If you don’t know how to install mods but really want to play Fallout 4 with mods, read this article.

What is needed to install mods?
1) Installed game Fallout 4, it is advisable to know the game version, list installed DLC. (the game version is displayed in the game menu - settings, bottom right)
2) It is advisable to have the latest or fresh version of the game.
3) Have installed (a program for opening archives).

Let's start installing mods:
Always carefully read the comments on the installation of each specific mod, many of them have certain features or nuances.

There are 2 ways to install mods on the game:
1) Automatic using the mod manager.
2) Manual.
Each of these methods has its pros and cons, some mods do not support the mod manager, other mods are more difficult and longer to install if installed manually.

Automatic installation via NMM manager:

1) Download and install
2) Open C:\Users\your_pc_user\Documents\Fallout 4. (or C:\Users\your_pc_user\Documents\My Games\Fallout4)
3) Find the file Fallout4Prefs.ini
Finding the line

bEnableFileSelection =1

4) Save and close the document.
5) Open file Fallout4Custom.ini


bInvalidateOlderFiles=1
sResourceDataDirsFinal=



Save the file and close Notepad.

6) Read how to use, how to install mods using .

Manual installation of mods:

There are 2 types of mods, resource and plugin, mod files of both types must be copied to the \Fallout 4\Data folder, plugin mods have the extension esp or esm, they must be connected by writing their names in a specific file. (read how this is done below).

1) Open C:\Users\your_pc_user\Documents\Fallout 4. (or C:\Users\your_pc_user\Documents\My Games\Fallout4)
2) Find the file Fallout4Prefs.ini using notepad or Notepad++ (recommended).
Finding the line
There should be a line immediately below it bEnableFileSelection =1, if the value is 0, change to 1, if there is no line, add.
3) Save and close the document.
4) Open file Fallout4Custom.ini, If this file no, then create it Text Document with the name Fallout4Custom, change the txt extension to ini. (if not available, google how to enable the ability to change the file extension).
The file you should get is Fallout4Custom.ini (not Fallout4Custom.ini.txt).
Open it with notepad and write there

bInvalidateOlderFiles=1
sResourceDataDirsFinal=


5) Save the file and close Notepad.
6) Download mods from our website, each mod has specific explanations of which files to copy where and other actions that need to be performed.

Enabling (connecting) plugins:

After you have done all the instructions above, you downloaded the mod files themselves, copied them according to the installation instructions in each news. if the file has an extension esp or esm then you should do the following:

For modern versions games (from 1.5):
Go into the game, select the modification section:
You will probably have to register on the bethesda website, this is removed in some pirated repacks.
Choose Loading order Select the desired mod in the menu on the left, click activate.
Ready.

If you have an old version of the game (before official support for mods):
1) Open the folder
C:\Users\your_pc_user\AppData\Local\Fallout4

If you can't find the AppData folder in the C:\Users\your_user_pc\, it means your display is turned off hidden folders and files.
You can enable display, .
Or press START - enter %APPDATA%\ in the search bar (Win7), you will be taken to the \AppData\Roaming folder, click on AppData


2) Find the file plugins.txt, right-click on it, select properties.
Uncheck " only for reading".


3) Click the Apply button and OK.
4) Open the file with notepad, immediately after the line Fallout4.esm you need to insert the full name of the downloaded mod with the extension, for example LooksMenu.esp
5) Save the file, right-click on the file again, properties, and set the " attribute again Only reading".